Nicole Keane

3D Artist

San Francisco, CA, USA

Work Experience

Weta Digital

Virtual Art Department Artist

May 2017 - December 2017 Miramar, New Zealand

Lucasfilm

Jr Generalist Artist

June 2014 - July 2016 California, United States

John McNeil Studio

3D Generalist

Completed concept art for various projects, character design, low-poly & hi-poly texturing, UVing, shading, camera layout, pre-vis, and lighting using Modo and Mari. Also gained experience utilizing Amazon's EC2 cloud rendering services.
November 2013 - June 2014 Berkeley, California, United States

The Foundry

Creative Specialist Intern

Worked in Mari and Katana to create demo assets for Katana training. Responsible for laying out UVs, creating multi-tile textures, and look development with Arnold & Renderman, close to 70 assets of varying sizes and complexities.
June 2013 - November 2013 Los Angeles, California, United States

Education

Savannah College Of Art And Design (SCAD)

B.F.A. Visual Effects

Magna Cum Laude
Outstanding Achievement in Visual Effects (only 2 per graduating class)
Minor in Technical Direction
September 2009 - March 2013 Savannah, Georgia, United States

Languages

English (Native),
Spanish (Conversational),

Awards

CG Student Awards

Finalist - People's Choice Award, Internship Award

2013

Savannah College Of Art And Design (SCAD) (SCADDY)

Outstanding Achievement in Visual Effects

2013

Savannah College Of Art And Design (SCAD) (SCADDY)

Foundation Studies Honors Show - Featured Artwork

2010

Skills

2D Animation, 3d Animation, After Effects, Amazon Cloud Rendering, Arnold, Camera Layout, Character Art, Concept Art, CSS, EC2, Houdini, HTML, Illustration, Katana, Life Drawing, Lighting, Lindy Hop, Mari, MAYA, Modo, Mudbox, Nuke, Photoshop, Portraiture, Pre-vis, Python, Render Wrangling, RenderMan, Shading, Storyboarding, Surfacing, Swing Dance, Texturing, UV Layout, ZBrush,