Ata Ul Munim Sipra

3D Artist

Lahore, Pakistan
I am a seasoned 3D Artist with over two decades of experience in the CG industry. I began my career as an architectural and product visualizer and have since expanded my skills to include game cinematic and documentary production. My expertise lies in 3D Generalist work, with a background in architectural and product visualization. I have also honed my skills in game cinematic and documentary production. Throughout my career, I have worked with various studios and professionals, including a large scale studio in Karachi where I gained experience in short films and feature film productions. Collaborating with concept artists, modelers, animators, compositors, and art directors, I have acquired a keen understanding of the production pipeline. In recent years, I have focused on the gaming industry, serving as a senior 3D Artist and Technical Director in an outstanding gaming studio. My portfolio showcases a range of impressive projects, and I am proud to have served as a Lead Technical Artist in my previous position.

Work Experience

Tintash

Lead Technical Artist

In my previous role as a Lead Technical Artist at Tintash, I was entrusted with a broad range of responsibilities. These included managing a 3D art team, developing pipelines, providing training to team members, estimating project timelines, ensuring quality benchmarks were met, serving as a liaison between the development and art teams, establishing workflows for the team, and taking full ownership of projects as a senior 3D artist. This encompassed overseeing all aspects of the production process, from modeling to post-production, and ensuring final deliverables met the necessary standards.

Skills: Texturing · Lighting · 3D Studio Max · UV mapping · Maya · Rendering · 3D Modeling · Video Games · After Effects · Vray · Modo · Digital Sculpting · Hard Surface Modeling · Unity 3D · Substance Painter · Adobe Photoshop · 3D animation · Digital Compositing · 3D Visualization
April 2020 - December 2022 Lahore, Pakistan

Mindravel Interactive

Senior 3D Artist

As a Senior 3D Artist, I was responsible for overseeing all 3D-related tasks, including the creation of props, environments, designs, and promotional materials. With expertise in high and low poly modeling, unwrapping, texturing, baking, animation, rendering, Unity setup, light baking, and post-processing, I created top-quality assets that met the specific requirements of each project and aligned with the overall vision of the project.

I utilized a range of industry-standard tools such as 3DsMax, Modo, Substance Painter and Designer, Mudbox, ZBrush, Marmoset, Mixamo Fuse, Unity 3D, Photoshop, After Effects, and VRay to ensure that all assets were visually stunning and met the expectations of the client.

Additionally, I collaborated with other departments, such as game design and art direction, to ensure that all deliverables were of the highest quality and aligned with the overall vision of the project. My extensive experience in the field also enabled me to guide and mentor junior 3D artists, providing technical and creative support as needed.

Overall, my skills in 3D asset creation, combined with my proficiency in industry-standard tools, allowed me to excel as a Senior 3D Artist and deliver high-quality assets that contributed to the success of various projects.
October 2016 - July 2019 Pakistan

Adsells Publicity (Pvt.) Ltd

Assistant Manager

Manage creative team, projects and client services.
September 2015 - March 2016 Lahore, Pakistan

Cubist Studios

Co Founder

Head, Management, Over all look & Feel Dev
December 2012 - January 2014 Lahore, Pakistan

Techtribe

Design Manager

I was responsible for over all pre-designing, Story boarding, documentation, assets development of game projects and mentoring the development team.
July 2012 - November 2012 Islamabad, Pakistan

Paigham

Creative Head

Project management, Modeling, Texturing, Shading, Lighting, Animation, Rendering and Compositing.
January 2012 - June 2012 Lahore, Pakistan

4D Vision

Founder/Self Employed

Modeling, Texturing, Shading, Lighting, Rendering and Compositing. Dealing with clients and project management.
January 2011 - Pakistan

ICE Animation Studio

Senior Lighting Artist.

My Responsibilities were Following: Texturing, Shading, Lighting, Rendering and Compositing. As a senior of 15 lighting people and many others from different fields, I have to manage the project and trained them to the higher level. The basic scope of the training was their introduction with new technology, tools and enhance expertise.
February 2010 - December 2010 Karachi, Pakistan

Mindstorm Studios

Senior CG Artist

My Responsibilities were Following: Texturing, Shading, Lighting, Rendering,Compositing and Arch walk through Animations.
January 2008 - October 2009 Lahore, Pakistan

AED Information Systems

CG Artist

My Responsibilities were Following: Texturing, Shading, Lighting, Rendering,Compositing and Arch walk through Animations.
November 2007 - January 2008 Lahore, Pakistan

Evolve Studios

CG Artist

My Responsibilities were Following: Texturing, Shading, Lighting, Rendering,Compositing and Arch walk through Animations.
February 2007 - October 2007 Lahore, Pakistan

Darussalam Studio

Non Linear Editor

My Responsibilities were Following: 3D Modeling, Animation, Editing and Compositing (Audio & Video)
January 2003 - December 2006 Lahore, Pakistan

Languages

English (Advanced),
Urdu (Native),
Punjabi (Native),

Skills

3D Digital Painting, 3DModeling, 3DTexturing, Compsiting, Digital Sculpting , Enovironment Building, Lighting, Rendering, Shading,

Tools (Expert Level)

Maya, 3Ds Max, Modo, Vue, Z Brush, Mudbox, Body paint, Match Mover, AutoDesk Toxic/Composite, Digital Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premier, Adobe Audition and Mental Ray.