Ata Ul Munim Sipra
3D Artist
Lahore, Pakistan
+923216497927
be.net/munim
I am a seasoned 3D Artist with over two decades of experience in the CG industry. I began my career as an architectural and product visualizer and have since expanded my skills to include game cinematic and documentary production. My expertise lies in 3D Generalist work, with a background in architectural and product visualization. I have also honed my skills in game cinematic and documentary production. Throughout my career, I have worked with various studios and professionals, including a large scale studio in Karachi where I gained experience in short films and feature film productions. Collaborating with concept artists, modelers, animators, compositors, and art directors, I have acquired a keen understanding of the production pipeline. In recent years, I have focused on the gaming industry, serving as a senior 3D Artist and Technical Director in an outstanding gaming studio. My portfolio showcases a range of impressive projects, and I am proud to have served as a Lead Technical Artist in my previous position.
Work Experience
Tintash
Lead Technical Artist
In my previous role as a Lead Technical Artist at Tintash, I was entrusted with a broad range of responsibilities. These included managing a 3D art team, developing pipelines, providing training to team members, estimating project timelines, ensuring quality benchmarks were met, serving as a liaison between the development and art teams, establishing workflows for the team, and taking full ownership of projects as a senior 3D artist. This encompassed overseeing all aspects of the production process, from modeling to post-production, and ensuring final deliverables met the necessary standards.
Skills: Texturing · Lighting · 3D Studio Max · UV mapping · Maya · Rendering · 3D Modeling · Video Games · After Effects · Vray · Modo · Digital Sculpting · Hard Surface Modeling · Unity 3D · Substance Painter · Adobe Photoshop · 3D animation · Digital Compositing · 3D Visualization
Skills: Texturing · Lighting · 3D Studio Max · UV mapping · Maya · Rendering · 3D Modeling · Video Games · After Effects · Vray · Modo · Digital Sculpting · Hard Surface Modeling · Unity 3D · Substance Painter · Adobe Photoshop · 3D animation · Digital Compositing · 3D Visualization
April 2020
- December 2022
Lahore, Pakistan
Mindravel Interactive
Senior 3D Artist
As a Senior 3D Artist, I was responsible for overseeing all 3D-related tasks, including the creation of props, environments, designs, and promotional materials. With expertise in high and low poly modeling, unwrapping, texturing, baking, animation, rendering, Unity setup, light baking, and post-processing, I created top-quality assets that met the specific requirements of each project and aligned with the overall vision of the project.
I utilized a range of industry-standard tools such as 3DsMax, Modo, Substance Painter and Designer, Mudbox, ZBrush, Marmoset, Mixamo Fuse, Unity 3D, Photoshop, After Effects, and VRay to ensure that all assets were visually stunning and met the expectations of the client.
Additionally, I collaborated with other departments, such as game design and art direction, to ensure that all deliverables were of the highest quality and aligned with the overall vision of the project. My extensive experience in the field also enabled me to guide and mentor junior 3D artists, providing technical and creative support as needed.
Overall, my skills in 3D asset creation, combined with my proficiency in industry-standard tools, allowed me to excel as a Senior 3D Artist and deliver high-quality assets that contributed to the success of various projects.
I utilized a range of industry-standard tools such as 3DsMax, Modo, Substance Painter and Designer, Mudbox, ZBrush, Marmoset, Mixamo Fuse, Unity 3D, Photoshop, After Effects, and VRay to ensure that all assets were visually stunning and met the expectations of the client.
Additionally, I collaborated with other departments, such as game design and art direction, to ensure that all deliverables were of the highest quality and aligned with the overall vision of the project. My extensive experience in the field also enabled me to guide and mentor junior 3D artists, providing technical and creative support as needed.
Overall, my skills in 3D asset creation, combined with my proficiency in industry-standard tools, allowed me to excel as a Senior 3D Artist and deliver high-quality assets that contributed to the success of various projects.
October 2016
- July 2019
Pakistan
Adsells Publicity (Pvt.) Ltd
Assistant Manager
Manage creative team, projects and client services.
September 2015
- March 2016
Lahore, Pakistan
Cubist Studios
Co Founder
Head, Management, Over all look & Feel Dev
December 2012
- January 2014
Lahore, Pakistan
Techtribe
Design Manager
I was responsible for over all pre-designing, Story boarding, documentation, assets development of game projects and mentoring the development team.
July 2012
- November 2012
Islamabad, Pakistan
Paigham
Creative Head
Project management, Modeling, Texturing, Shading, Lighting, Animation, Rendering and Compositing.
January 2012
- June 2012
Lahore, Pakistan
4D Vision
Founder/Self Employed
Modeling, Texturing, Shading, Lighting, Rendering and Compositing. Dealing with clients and project management.
January 2011
-
Pakistan
ICE Animation Studio
Senior Lighting Artist.
My Responsibilities were Following: Texturing, Shading, Lighting, Rendering and Compositing. As a senior of 15 lighting people and many others from different fields, I have to manage the project and trained them to the higher level. The basic scope of the training was their introduction with new technology, tools and enhance expertise.
February 2010
- December 2010
Karachi, Pakistan
Mindstorm Studios
Senior CG Artist
My Responsibilities were Following: Texturing, Shading, Lighting, Rendering,Compositing and Arch walk through Animations.
January 2008
- October 2009
Lahore, Pakistan
AED Information Systems
CG Artist
My Responsibilities were Following: Texturing, Shading, Lighting, Rendering,Compositing and Arch walk through Animations.
November 2007
- January 2008
Lahore, Pakistan
Evolve Studios
CG Artist
My Responsibilities were Following: Texturing, Shading, Lighting, Rendering,Compositing and Arch walk through Animations.
February 2007
- October 2007
Lahore, Pakistan
Darussalam Studio
Non Linear Editor
My Responsibilities were Following: 3D Modeling, Animation, Editing and Compositing (Audio & Video)
January 2003
- December 2006
Lahore, Pakistan
Languages
English (Advanced),
Urdu (Native),
Punjabi (Native),
Skills
3D Digital Painting,
3DModeling,
3DTexturing,
Compsiting,
Digital Sculpting ,
Enovironment Building,
Lighting,
Rendering,
Shading,
Tools (Expert Level)
Maya, 3Ds Max, Modo, Vue, Z Brush, Mudbox, Body paint, Match Mover, AutoDesk Toxic/Composite, Digital Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premier, Adobe Audition and Mental Ray.