Michael Scala

Graphic Designer

Nashville, TN, USA
Senior Graphic Designer, Marketing Artist

I pride myself on my strong work ethic, attention to detail, and exceeding expectations within the entertainment industry.

Work Experience

Traega Entertainment

Senior Graphic Designer, UI/ UX Designer

Working closely with both our Design Director and Art Director, I was responsible for establishing and maintaining a consistent design language, art style and branding for all in-game UI and marketing collateral throughout the production of multiple projects.

From an art direction and art style standpoint, hundreds of icons, dozens of mood boards, storyboards and logo’s were created. Additionally, countless prototypes were put together to demonstrate motion graphics capabilities, for in-engine use and optimal performance across various titles.




March 2021 - Present Tennessee, United States

Psyonix

Senior Graphic/ Web Designer

Responsible for designing striking and visually captivating promotional artwork for the multi-award winning videogame, Rocket League and Rocket League Esports.

As a Senior Designer, I was looked upon to help further the Rocket League brand and push the Visual Identity of our game to the next level. While working within the Creative Media department. I was fortunate enough to lend my skillset and to lead the charge with major partners including WWE, MLB, NBA, Hot Wheels, J!NX, Twitch and others.
October 2016 - July 2020 California, United States

Psyonix

Graphic/ Web Designer

Responsible for creating all Web, Social Media, and Promotional artwork for the multi-award winning videogame, Rocket League and Rocket League Esports.

I was accountable for designing the official website for Rocket League, leading the charge on multiple Game Update Initiatives including all Webpages, Promotional Artwork and Storefront Assets. I worked alongside the Marketing Manager, Art Director, Video Producer and Vice President of Operations throughout the early stages of Rocket League's marketing campaigns.

In addition to providing assistance with Rocket League, I was also responsible for creating and developing artwork for the inaugural season of the Rocket League Championship Series (RLCS). Here, I worked with the Esports Program Specialist and Marketing Manager from concept through final execution, for several key initiatives including the first two seasons of the RLCS.
November 2015 - October 2016 California, United States

Illfonic

UI Artist/ Designer

As the only dedicated 2d Artist at Illfonic, I was fortunate enough to collaborate and contribute artwork on many projects during my time at the studio. Projects worked on include but not limited to: Star Citizen, Friday the 13th, Armored Warfare and Revival.

In addition to creating art for our games, I was also responsible for conceptualizing and executing the overall brand identity for Revival (revivalgame.com) and Illfonic (illfonic.com).

Furthermore, as a trusted and reliable source of creative vision, I was often called upon by our Creative Director to provide valuable feedback and critique for several of our projects.
November 2013 - August 2015 Colorado, United States

Petroglyph Games

UI Artist

As a UI Artist at Petroglyph, my primary responsibilites revolved around 2d asset creation. This included but was not limited to: Promotional 'Hero' images (Promoted add-on content), Iconography, Logo/ Typeface treatments, and UI Concept Design.

I was fortunate enough to work on several games, each genuinely unique not only in genre, but also in art direction. This 'unique-ness' granted me the ability to confidently work across a multitude of art styles.

Ultimately, this was my first Art position in the games industry and as such, I learned quite a bit; not only by working within a team of like-minded creatives, but also how a game studio operates. It was a great learning experience.

June 2012 - April 2013 Las Vegas, Nevada, United States

Petroglyph Games

Production Assistant/ QA Tester

As my first gig in the interactive entertainment industry, I was fortunate enough to playtest videogames and report bugs to the Development team.

This position ultimately 'paved the way' for my future not only at the studio but for my career, in general.
January 2011 - June 2012 Las Vegas, Nevada, United States

360 Brand Vision

Graphic Artist

OVERVIEW /

- Created 2D Assets for 360 Brand Vision's proprietary, 'Digital Graffiti Wall'
- Worked closely with the Brand Manager to create consistent and high quality art
October 2010 - December 2010 Las Vegas, Nevada, United States

Education

Art Institue Of Las Vegas

Bachelors in Game Art + Design

October 2006 - June 2010 Las Vegas, Nevada, United States

Awards

Artwork featured in the official Substrata Art Book including official, 'Substrata' logo.

2014

Skills

3D Modeling, 3ds Max, Adobe After Effects, Adobe Illustrator, Adobe Photoshop, Alchemy, Concept Art, Creative Writing, Game Design, Illustration, UI/ UX Art, UI/ UX Design,