Sage Young

Design Director: Visual, Motion and Interaction Designer

New York, NY, USA
Design Director and Technologist with a concentration in user interface and interaction design and a background in identity, print and information design seeking a leadership role as a Visual Interaction Designer, Design Director, or Associate Creative Director for a collaborative, energetic and dynamic agency that encourages innovation, experimentation and continuous learning in a cross-disciplinary environment.

Work Experience

Fueled

Director, iOS Development

September 2014 - Present New York, New York, United States

Human Condition

Interaction Design Director and Technologist

June 2013 - Present New York, United States

Cloudberry Creative

Senior Art Director

Lead designer and art director responsible for interaction and visual design for user-centered interactive design firm serving Fortune 100 clients in financial services, insurance and healthcare markets

Worked closely with Business Strategists and User Experience Architects to develop interactive web-based applications for desktop and mobile devices, while gaining deeper exposure to various user research methods and practices

Managed and mentored 3-4 designers and art directors, frequently collaborating with project
managers and producers to assist in clarifying technical considerations and creative parameters
October 2010 - June 2013 New York, New York, United States

2ndNature

Design Director // Principal and Co-Founder

Provided digital strategy and project definition for small and medium-sized businesses and Fortune 500 clients; defined, developed and directed the creation of digital user experiences through a thoughtful integration of business requirements, creative objectives and technological parameters

Led, managed and directed a 8-10 person team consisting of information architects, visual
designers, animators, sound designers, copywriters, developers and programmers providing
tactical oversight from initial conception to final execution

Provided creative and technical direction for all studio projects spanning identity and print,
interactive media and motion graphic design for web, cd, dvd, digital display, touchscreen kiosk
and mobile device deployment scenarios

Principal Program Manager and Technical Producer; established and managed practice and
protocol for project managers and coordinators in project scope definition, estimation and plan
development; wrote functional specifications and documentation; new business development
February 2002 - October 2010 Syracuse, New York, United States

Eric Mower And Associates

Senior Interactive Designer

Lead Flash designer and developer responsible for designing, authoring and programming multimedia websites and cd-roms for advertising agency’s interactive design group

Worked alongside Interactive Creative Director to conceptualize creative approach to design solutions and provide interaction design direction; developed information architecture diagrams, storyboards, and visual design comps to communicate creative direction with clients; authored both traditional and rich-media applications to satisfy client expectations

Took a leading role in the formation of agency’s interactive group by proposing proper team member roles, production procedures and protocol, and educating traditional advertising agency executives on technology and terminology, enabling them to have more productve and confident client engagements and more effectively manage client expectations
September 1999 - February 2002 Syracuse, New York, United States

Education

Hampshire College

B.A., Philosophy of Mind and Philosophical Logic

Began with a Studio Art foundation and then studied Cognitive Science, Philosophy of Mind and Philosophy of Perception, ending with a concentration in Philosophy of Language (specifically Wittgenstein) and Model-Theoretic Semantics (specifically Montague grammar).

The equivalent of my senior thesis was entitled "Transparent Objects and Nonexistent Entities," a treatise at the intersection of metaphysics and logic that explored some problems in modal realism and object reference drawing on the works of Wittgenstein, Frege, Quine, Kripke, and Davis.
September 1993 - June 1998 Amherst, Massachusetts, United States

Skills

Adobe Aftereffects, Adobe Illustrator, Adobe Indesign, Adobe Photoshop, Espresso, Final Cut Pro, Javascript/node.js, Objective-C, Soundtrack Pro, Swift, Xcode, XHTML/CSS,

Personal Valuations

systems thinker // relentlessly curious learner // creative problem-solver // meticulous designer // articulate speaker // effective communicator // passionate presenter // conscientious manager // inspirational leader