Ryan McDougal

Head of CG | VFX/CG Supervisor

Santa Monica, CA, USA
Create compelling visuals and engaging narratives through film, animation and vfx.

Work Experience


Head of CG | VFX/CG Supervisor

February 2016 - Present California, United States


VFX/CG Supervisor

September 2015 - February 2016 California, United States


VFX/CG Supervisor :: Lead Artist

Projects : "Goosebumps" End Credit Sequence, "Goosebumps" VR Experience, Camaro, Geico

Production Tools: Maya, Nuke, Mari, Vray, PTGUI, CC
April 2015 - September 2015 California, United States


VFX Supervisor :: CG Supervisor :: Creative Director

Supervise, bid and manage various CG projects. In addition to directing artists, collaborating with director and producers, I also serve as lead artist as needed per project, performing tasks ranging from look development to hair & cloth sims to final compositing.

Production Tools: Maya, Yeti, Shave & A Haircut, PTGUI, miarmy ZBrush, Nuke, Vray, CS6
October 2012 - April 2015 California, United States

Elastic | A52

Lead Cloth and Hair Artist / Lookdev Artist

Project: Target

hair, cloth, modeling, texturing, lighting, rendering

Production Tools: Maya, VRay, nHair, nCloth, ZBrush, Nuke, CS5
August 2012 - October 2012 Santa Monica, California, United States

The Mill LA

CG Generalist : Lighting TD : Compositor

Projects : Comcast Xfinity, Netflix/Hunger Games

Production Tools: Maya, Softimage, Arnold, Mental Ray, Nuke, PFTrack
July 2012 - August 2012 Culver City, California, United States

Elastic | A52

Sr. Lookdev/Lighting Artist :: CG Generalist

Project: Lexus

CG sup and lead lighting/lookdev on one. Shader dev, modeling and occasional cg sup action on another. Overall shader construction and development. detail texturing, rendering and compositing.

Production Tools: Maya, VRay, Nuke, ZBrush, PFTrack, CS5
May 2012 - June 2012 Santa Monica, California, United States


Sr. Lookdev/Lighting Artist

Project: Google Android

Look development, shader development, texturing, rendering, look dev composites, concept matching and further concept dev in 3D, modeling and rigging.

Production Tools: Maya, VRay, Nuke, ZBrush, CS5
April 2012 - May 2012 Santa Monica, California, United States

Elastic | A52

Sr. Lighting/Look Dev Artist | CG Lead

Projects: Verizon. Northwest Mutual. Red Cross. ShockTop. Visa.

Lookdev, lighting, texturing, rendering and compositing on various projects. Served as CG
sup on half and the others, I primarily served as a lead artist.

Production Tools: Maya, VRay, Mudbox, Zbrush, Nuke, After Effects, RealFlow, Shave and a Haircut, CS5
October 2011 - April 2012 Santa Monica, California, United States

The Mill LA

Sr. Lighting Lead/CG Generalist

Projects: Audi. Hyundai.

Lighting, lookdev, texturing, matte painting, editing, shader creation, rendering, compositing

Production Tools: Maya, Mental Ray, Nuke, After Effects, CS4/5
August 2011 - October 2011 Culver City, California, United States

Elastic | A52

Sr. Lighting Lead/Lookdev Artist

Projects: Mini Cooper. Arrowhead.

Lookdev and lighting on a series of 5 spots w/furry cg animals integrated into live action
miniature sets. CG lead & lighting lead on 2 long form live action spots.

Production Tools: Maya, Vray, Shave and Haircut, Mental Ray, Nuke, After Effects, CS4/5, ZBrush, BodyPaint, PFTrack
May 2011 - August 2011 Santa Monica, California, United States


CG Lead : Lighting/Lookdev Artist

Supervise, task and help form team of artists for a given project while also getting my hands dirty to execute aesthetic and technical problem solving, ranging from pipeline setup and planning to lighting, texturing and compositing. Collaborate with 2D lead/editor and producer to plan/organize/estimate overall workflow/schedule and project scope.

Projects: Sealy. Special K. Cool Whip (pitch). Coke Happiness Factory (lighting/lookdev artist).

Production Tools: Maya, Mental Ray, Nuke, After Effects
December 2010 - April 2011 Venice, California, United States


Lighting Lead : CG Generalist

Lookdev, lighting, texturing, rendering, test comping on 2 long form commercial spots.

Project: Nissan

Production Tools: Maya, Mental Ray, Nuke, After Effects
September 2010 - November 2010 Venice, California, United States

The Mill LA

cg lead :: lighting lead :: generalist

CG generalist/lead. Lighting, compositing (base comp setup to shot finaling), tracking, matchmove, texturing, rendering, render optimization of photoreal elements into live action plates.

Projects: Coors. Honda. Kia. Nissan.

Production Tools: Linux, Maya, XSI, Nuke, Mental Ray, PFTrack
June 2010 - September 2010 Santa Monica, California, United States

The Mill LA

cg lead :: generalist

Modeling, texturing, tracking, matchmove, lighting, rendering and compositing of photoreal elements into live action plates.

Project: Target

Production Tools: XSI, Maya, Nuke, Mental Ray, PFTrack
April 2010 - May 2010 Santa Monica, California, United States


Sequence Supervisor : CG Lead : Lighting/Lookdev Artist

Served as sequence supervisor on "Alice in Wonderland". Responsible for anywhere from 5 to 25 people on a daily basis and served as one of the primary points of contact for the client. Ultimately responsible for 2 minutes of the film from green screen to finished form. On other productions, (i.e. Wolverine, G-Force promos, Harry Potter Cinematics, etc.), I primarily served as a cg generalist/cg lead, lighter or look dev artist.
January 2009 - March 2010 Santa Maria, California, United States


vfx lead :: lead animator :: generalist

Various commercial and short film projects.

Responsible for planning and advising workflow and execution of all cg work performed. Aside from working in all stages of cg projection – from conception to final (modeling, rigging, texturing, lighting, rendering, etc.), I was involved in pitching for various projects (writing/concepting treatments to motion tests and storyboarding) and solved technical
problems related to 3d for all projects.

Projects: Zune, Nike Plus, American Eagle (Aerie), Infiniti, Sam Adams, Marlboro, etc.

Production Tools: XSI, Maya, Mental Ray, After Effects
July 2007 - December 2008 Chicago, Illinois, United States


previz animator :: lead animator

"National Treasure : Book of Secrets" :: previz animator
"Vitra" :: CGLead/Lead Animator :
May 2007 - July 2007 Los Angeles, California, United States

Various Ad Agencies

Sr. Account Executive

Ad man on the account side. Generally responsible for strategy planning, project management, collaborating with and managing creative execution of various award winning branding, advertising and marketing campaigns. Worked in mid-sized agencies in Illinois (Chicago), Wisconsin (Madison) and Indiana (South Bend).
May 1999 - April 2005 Chicago, Illinois, United States


Vancouver Film School

Animation and Visual Effects Diploma

+ awarded festival scholarship
+ short film screened at various festivals worldwide
August 2005 - December 2006 Vancouver, BC, Canada

Indiana University In Bloomington

BS in Marketing and Law

August 1995 - May 1999 Bloomington, Indiana, United States


Visual Effects Society

Nominated for Outstanding Visual Effects in a Special Venue Project


Webby Awards

"The Power Inside" -- [Webbys] : Interactive Advertising + Media | Consumer Electronics & Services


Webby Awards

"The Power Inside" -- [Webbys] : Social | Best Use of Video


Cannes Lions

"The Power Inside" -- [Cannes Cyber Lion] : Online Video Webisode/Series | Bronze



After Effects, Arnold, Art Direction, Boujou, Concept Development, CS5, Direction, Final Cut, Houdini, Illustration, Illustrator, MAYA, Mental Ray, Nuke, PFTrack, Photorealistic Rendering, Photoshop, Premiere, Python, Realflow, Shave And A Haircut, Short Film, Storyboarding, Storytelling, VRay, Writing, XSI, ZBrush,


VFX supervision, on-set supervision, CG Supervision, project bidding, team leading, teaching/mentoring, scheduling, pipeline development, look development, shader and surfacing development, texturing, compositing, fluid FX, illustration, Art Direction, Concept Development, Storyboarding, treatment development and writing.