marianne bosch
Senior/Lead UI Artist and UX Designer
Oakland, CA, USA// OFFERINGS
+ UI : Flash, Scaleform,Text, Proprietary
+ Illustration
+ Graphic design in the entertainment field
+ UI Design
+ Wireframe Creation
+ Prototyping
+ Online and Offline Brand Marketing and Identity
+ UI : Flash, Scaleform,Text, Proprietary
+ Illustration
+ Graphic design in the entertainment field
+ UI Design
+ Wireframe Creation
+ Prototyping
+ Online and Offline Brand Marketing and Identity
Work Experience
Bigpoint
Senior UI/UX Designer
Titles:
Battlestar Galactica Online
Universal Monsters Online
Mummy Online
Battlestar Galactica Online Responsibilities:
+ Redesigned the store, inventory, tooltip and wing panels
+ Worked closely with the UI artists during the mockup and implementation
+ Created recommendations/features for the new UI tool in the Unity Editor
Universal Monsters Online Responsibilities:
+ Designed, mocked up, and prototyped the HUD
+ Wireframed and prototyped the party/friend invite system, tooltips, character loadout, and
in game tutorial
+ Redesigned the initial skin so it was in tandem with UMO visual style standards
Mummy Online Responsibilities:
+ Oversaw the redesign and reskin of the inventory and store panels.
+ Took over the user interface art direction
Additional Responsibilities:
+ Managed and mentored a team of 3 UI artists
Battlestar Galactica Online
Universal Monsters Online
Mummy Online
Battlestar Galactica Online Responsibilities:
+ Redesigned the store, inventory, tooltip and wing panels
+ Worked closely with the UI artists during the mockup and implementation
+ Created recommendations/features for the new UI tool in the Unity Editor
Universal Monsters Online Responsibilities:
+ Designed, mocked up, and prototyped the HUD
+ Wireframed and prototyped the party/friend invite system, tooltips, character loadout, and
in game tutorial
+ Redesigned the initial skin so it was in tandem with UMO visual style standards
Mummy Online Responsibilities:
+ Oversaw the redesign and reskin of the inventory and store panels.
+ Took over the user interface art direction
Additional Responsibilities:
+ Managed and mentored a team of 3 UI artists
San Francisco, California, United States
Electronic Arts/Maxis
UI Designer
Shipped Titles:
Darkspore : PC
Unshipped/Uncredited Titles:
Spore Creature Keeper : PC
SimCity : PC
Creation of all front end and in-game art assets via Scaleform and their proprietary UI tool for the PC platform.
+ Wireframes, flows, mockups, high and low fidelty prototypes/animatics
+ Integrated and animated UI elements in Flash, script alteration, debugging and art asset optimization
+ Migrated the entire UI from the original tool to Scaleform
+ Icon development
Darkspore : PC
Unshipped/Uncredited Titles:
Spore Creature Keeper : PC
SimCity : PC
Creation of all front end and in-game art assets via Scaleform and their proprietary UI tool for the PC platform.
+ Wireframes, flows, mockups, high and low fidelty prototypes/animatics
+ Integrated and animated UI elements in Flash, script alteration, debugging and art asset optimization
+ Migrated the entire UI from the original tool to Scaleform
+ Icon development
December 2008
- December 2011
Emeryville, California, United States
SEGA
UI Artist
Shipped Titles:
Golden Axe : Beast Rider : XBox 360, PS3
Core responsibilities were creating and implementing of all front end, in-game, and HUD art assets.
+ Designed mockups/concepts/iterations
+ Flash animatics, integrating and animating within the proprietary user interface editor
+ Debugging and ensuring that the interface met the TCR standards (passed on first submission)
+ Localization
Golden Axe : Beast Rider : XBox 360, PS3
Core responsibilities were creating and implementing of all front end, in-game, and HUD art assets.
+ Designed mockups/concepts/iterations
+ Flash animatics, integrating and animating within the proprietary user interface editor
+ Debugging and ensuring that the interface met the TCR standards (passed on first submission)
+ Localization
September 2007
- December 2008
California, United States
Electronic Arts/ Mythic Entertainment
Senior Interface Artist
Shipped Titles:
Dark Age of Camelot : Labyrinth of the Minotaur XP : PC
Core responsiblility was to rehaul of the entire user interface from visual to the existing infrastructure of the UI art elements.
+ Extensive documentation of current icon spreadsheets and matrices so it was easier to track and maintain by the
designers
+ Competititve Analysis
+ Several proposals submissions of new user flows, scenarios and wireframes creation
+ Redesigned over 700 unique icons
+ Recentralized their entire UI file organization
+ Rehaul of entire UI structural framework from initial static to flash mockups/animatics
+ Art asset creation and traditional text-based implementation
+ Worked closely with the programmers during implementation
Dark Age of Camelot : Labyrinth of the Minotaur XP : PC
Core responsiblility was to rehaul of the entire user interface from visual to the existing infrastructure of the UI art elements.
+ Extensive documentation of current icon spreadsheets and matrices so it was easier to track and maintain by the
designers
+ Competititve Analysis
+ Several proposals submissions of new user flows, scenarios and wireframes creation
+ Redesigned over 700 unique icons
+ Recentralized their entire UI file organization
+ Rehaul of entire UI structural framework from initial static to flash mockups/animatics
+ Art asset creation and traditional text-based implementation
+ Worked closely with the programmers during implementation
August 2006
- August 2007
Fairfax, Virginia, United States
EA Mobile
Contract UI Artist
Shipped Titles:
Sims 2 Pets XP : Mobile
Responsibilities include designing and animating of front end, HUD and in game UI art.
Sims 2 Pets XP : Mobile
Responsibilities include designing and animating of front end, HUD and in game UI art.
June 2006
- August 2006
California, United States
Wideload Games
Contract UI, Print, Concept Artist
Shipped Titles:
Hail to the Chimp : PS2, XBox, XBox360
Cyclomite : IPod (Pitch Phase)
Creation of static hud, logos, character concepts, print, and in-game artwork for listed projects.
Hail to the Chimp : PS2, XBox, XBox360
Cyclomite : IPod (Pitch Phase)
Creation of static hud, logos, character concepts, print, and in-game artwork for listed projects.
January 2006
- August 2006
Chicago, Illinois, United States
High Voltage Software
UI Artist
Shipped Titles:
50 Cent, BulletProof G Unit Edition : PSP
Charlie and the Chocolate Factory : PS2, XBox, GameCube
Family Guy : PS2
Kids Next Door, Operation V.I.D.E.O.G.A.M.E : PS2, XBox, GameCube
Zathura : PS2, XBox
Unshipped/Uncredited Titles:
The Grim Adventures of Billy and Mandy : PS2, XBox
Leisure Suit Larry, Island Tale : PC, PS2, PSP (cancelled)
Sandlot Basketball : PS2, PC (cancelled)
Creation of all front end and in-game art assets both traditionally and via Flash for all console, handheld and pc platforms.
+ Designed mockups, integration of UI elements in Flash
+ Script alteration for testing in current build, debugging, localization, and art asset optimization
+ Font strip creation
+ Traditional text-based implementation
+ Worked closely with programmers during handoff
+ Additional responsibilities included training of new UI employees.
50 Cent, BulletProof G Unit Edition : PSP
Charlie and the Chocolate Factory : PS2, XBox, GameCube
Family Guy : PS2
Kids Next Door, Operation V.I.D.E.O.G.A.M.E : PS2, XBox, GameCube
Zathura : PS2, XBox
Unshipped/Uncredited Titles:
The Grim Adventures of Billy and Mandy : PS2, XBox
Leisure Suit Larry, Island Tale : PC, PS2, PSP (cancelled)
Sandlot Basketball : PS2, PC (cancelled)
Creation of all front end and in-game art assets both traditionally and via Flash for all console, handheld and pc platforms.
+ Designed mockups, integration of UI elements in Flash
+ Script alteration for testing in current build, debugging, localization, and art asset optimization
+ Font strip creation
+ Traditional text-based implementation
+ Worked closely with programmers during handoff
+ Additional responsibilities included training of new UI employees.
April 2005
- January 2006
Hoffman Estates, Illinois, United States
Freelance
Freelance Graphic Designer/Art Director
Client List:
ChannelVelocity | Chicago | Web designer + ID + Flash artist + Print
Chicago Media Lab | Chicago | Web designer + DVD menu design + Print
Covere, a CNA subsidiary | Chicago | Web designer + builder
Cramer-Krasselt | Chicago | Web designer + builder
Cross Media Services | Chicago | Web designer
Douglas Danielle | Chicago | Graphic Designer
First International Digital | Chicago | Web designer + ID + Print
Levelogic | San Diego | Web designer + builder
Pepid | Chicago | Web designer + ID + Flash artist + Print
University of Chicago with the NSIT/GSB Division | Chicago | Web designer + ID
ChannelVelocity | Chicago | Web designer + ID + Flash artist + Print
Chicago Media Lab | Chicago | Web designer + DVD menu design + Print
Covere, a CNA subsidiary | Chicago | Web designer + builder
Cramer-Krasselt | Chicago | Web designer + builder
Cross Media Services | Chicago | Web designer
Douglas Danielle | Chicago | Graphic Designer
First International Digital | Chicago | Web designer + ID + Print
Levelogic | San Diego | Web designer + builder
Pepid | Chicago | Web designer + ID + Flash artist + Print
University of Chicago with the NSIT/GSB Division | Chicago | Web designer + ID
June 2001
- February 2005
Chicago, Illinois, United States
Agency.com
Senior Art Director
Oversaw and ensured integrity of all visual deliverables for global renown Fortune 500 clients from Discovery to Launch.
+ Worked closely with all key members throughout project lifespan
+ Design strategy / conceptualization / leadership
+ Client consultation and presentation
+ Collaborated closely with the IAs
+ Critique leadership
+ Graphical design interface execution from moodboards to initial page mockups/concepts and rapid prototyping.
+ Developed style guide standards
+ Standardizing design/research planning procedures during Discovery phase.
+ Career management
+ Worked closely with all key members throughout project lifespan
+ Design strategy / conceptualization / leadership
+ Client consultation and presentation
+ Collaborated closely with the IAs
+ Critique leadership
+ Graphical design interface execution from moodboards to initial page mockups/concepts and rapid prototyping.
+ Developed style guide standards
+ Standardizing design/research planning procedures during Discovery phase.
+ Career management
November 1999
- June 2001
Chicago, Illinois, United States
USWeb/CKS
Sr. Designer
Core responsibilities included overseeing and ensuring integrity of all visual deliverables from Discovery to Launch
+ Worked closely with site builders during front-end build
+ Worked closely with the Creative Director on project status and task priorities
+ Critique and design leadership throughout project lifespan
+ Cut and optimized graphics for build
+ Graphical design work from moodboards to initial page mockups.
+ Created style guides
+ Worked closely with site builders during front-end build
+ Worked closely with the Creative Director on project status and task priorities
+ Critique and design leadership throughout project lifespan
+ Cut and optimized graphics for build
+ Graphical design work from moodboards to initial page mockups.
+ Created style guides
April 1999
- November 1999
Chicago, Illinois, United States
Frankel
Art Director
Responsibilities included concepting, cutting and optimization preparation for build, html tagging, 2D and 3D animation and modeling, and visual interface design for promotional CD-ROM, online work, and digital P.O.P. displays.
January 1997
- January 1999
Chicago, Illinois, United States
Centrax
Interface Artist
Responsibilities included concepting, authoring, 2D and 3D animation and modelling, site map architecture, print design of all identity and collateral, client consultation, and visual interface design for CD-ROM, print and web media
January 1995
- January 1997
Chicago, Illinois, United States
Education
School Of The Art Institute Of Chicago (SAIC)
Bachelor of Fine Arts
Focus on Painting and Drawing
January 1995
- January 1999
Chicago, Illinois, United States
The Art Institute Of Pittsburgh
Associate
Industrial Design & Technology with focus on SFX Makeup and Prosthetics
January 1992
- January 1994
Pittsburgh, Pennsylvania, United States
Skills
CSS,
Dreamweaver,
Fireworks,
Flash,
HTML,
Illustrator,
ImageReady,
Indesign,
JavaScript,
Painter,
Photoshop,
Past Client and Project List
3M
ABN AMRO
AirTran Airways
AMA
Barton Beers
Bear in the Big Blue House
Bill Kurtis
Birdseye
Cars.com
Coca-Cola
Deutsche Bank
Fritolay
Goldman Sachs
Gucci
Grupo Televisa
Hyatt Hotels
Kimberly-Clarke
MasterLock
McDonalds
Miller
Netscape/AOL
PricewaterhouseCoopers
Target
United Airlines
US Bank
Wells Fargo Bank
Xavix
ABN AMRO
AirTran Airways
AMA
Barton Beers
Bear in the Big Blue House
Bill Kurtis
Birdseye
Cars.com
Coca-Cola
Deutsche Bank
Fritolay
Goldman Sachs
Gucci
Grupo Televisa
Hyatt Hotels
Kimberly-Clarke
MasterLock
McDonalds
Miller
Netscape/AOL
PricewaterhouseCoopers
Target
United Airlines
US Bank
Wells Fargo Bank
Xavix