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I've been passionate about building worlds ever since I was young. I started with Legos and progressed to virtual reality. Whenever a video game I bought had a level editor, I booted it up. I never let an opportunity to build slip by.

When I was in high school I joined my first mod team. I created a level for the… Read More
I've been passionate about building worlds ever since I was young. I started with Legos and progressed to virtual reality. Whenever a video game I bought had a level editor, I booted it up. I never let an opportunity to build slip by.

When I was in high school I joined my first mod team. I created a level for the UT2004 mod Soulkeeper. This was my first experience working as a member of a team of creative artists. I was thrilled when my level was selected for the Beta launch of the mod.

For a year in 2008, I had the tremendous opportunity to design levels professionally at Pi Studios in Houston Texas at the age of 19. I worked on four missions for Raven's Wolfenstein (2009) for the better part of a year. After Wolfenstein, I joined to the Quake Arena Arcade team. I created a capture the flag arena for Pi's Quake Arena Arcade (2010).

From 2012 to 2017, I worked for a small independent game development studio in St. Louis called Graphite Lab. During my time at Graphite I launched over 20 apps and games, but none more precious to me than Hive Jump. Hive Jump was a passion project, turned successful Kickstarter, and finally launched in 2017. On launch day it reached Top 50 games in the Twitch directory! You can find it on Steam and Wii U. Read Less
  • Game Designer
    Graphite Lab, Inc — Saint Louis, MO, USA
  • Game Designer
    Donatelli Designs — MO, USA
  • Level Designer
    Pi Studios, LLC — Houston, TX, USA
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