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My names is Lucas Giudici de Barros Falcão, born in Porto Alegre, Brazil 1986. I'm a CG Artist with a main focus in modeling and texturing, with a solid understanding of organic and hard surface modeling, such as high and low poly modeling. But I also have knowledge in sculpting, lighting and compositing.

Currently… Read More
My names is Lucas Giudici de Barros Falcão, born in Porto Alegre, Brazil 1986. I'm a CG Artist with a main focus in modeling and texturing, with a solid understanding of organic and hard surface modeling, such as high and low poly modeling. But I also have knowledge in sculpting, lighting and compositing.

Currently working as modeler and texture artist at Napalm Studio, doing low and high poly assets for game and animation. Read Less
Member Since: Feb 1, 2008