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My names is Lucas Giudici de Barros Falcão, born in Porto Alegre, Brazil 1986. I'm a CG Artist with a main focus in modeling and texturing, with a solid understanding of organic and hard surface modeling, such as high and low poly modeling. But I also have knowledge in sculpting, lighting and compositing.

Currently… Read More
My names is Lucas Giudici de Barros Falcão, born in Porto Alegre, Brazil 1986. I'm a CG Artist with a main focus in modeling and texturing, with a solid understanding of organic and hard surface modeling, such as high and low poly modeling. But I also have knowledge in sculpting, lighting and compositing.

Currently working as modeler and texture artist at Napalm Studio, doing low and high poly assets for game and animation. Read Less
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