Texture Artist, Technical Artist, Game Designer
Corporate Clash is a community-run server for the now-defunct MMO, Disney’s Toontown Online. At any given time, the game has a few hundred users online, with an active user count of around 1,000. Updates are planned out and deployed on a monthly basis, with a rigorous development cycle.
My responsibilities include creating in-game assets, ranging from textures to UI. I am tasked with creating game-ready work using industry-grade software such as Adobe Photoshop & Illustrator, Autodesk Maya, and several other 3rd-party softwares.
May 2019
-
Texas, United States
Graphic Designer, System Administrator
~ Set up the Dulles Robotics web server on a Raspberry Pi
~ Established a group of enthusiastic members within the Robotics team to pursue the responsibilities of website and server maintenance.
~ Successfully taught the fundamentals of Linux and system administration to ensure that the students were capable of applying solutions when they were assigned individual tasks.
Alongside being the primary system administrator, I accepted responsibility of completing the major graphic design work that was required in Robotics.
My design responsibilities included:
~ Assigning members on important tasks and enforcing deadlines (if given any)
~ Organizing groups and boards on various platforms (such as Discord, Trello, Google Drive) in order to manage the team most effectively.
~ Working on major graphics, both independently and in collaboration with other teammates.
~ Giving and receiving constructive criticism.
If you would like to see my public graphic design work, including collaborations I've done with other members, you can find it in the "School" section of my Behance portfolio.
January 2019
-
Texas, United States
Texture Artist
Toontown Offline is a community-run singleplayer game for the now-defunct MMO, Disney’s Toontown Online. The game is focused on providing a unique singleplayer and co-op experience to the Toontown fanbase. Updates small and large are frequently worked on, but not under a strict release window.
My responsibilities include creating in-game assets, ranging from textures to UI. I am tasked with creating game-ready work using industry-grade software such as Adobe Photoshop & Illustrator, Autodesk Maya, and several other 3rd-party software. I have worked on and off the project on a regular basis since 2016.
August 2016
-
United States