Jason Thompson
Artist & Designer
Atlanta, GA, USAMy career goal is to open a museum. My life goal is to be a good person.
If I can inspire a bunch of kids to do the same thing next time around, I'm cool with that too. I'm always going to need competition.
If I can inspire a bunch of kids to do the same thing next time around, I'm cool with that too. I'm always going to need competition.
Work Experience
Bad Seed FX
Production Designer
As an award winning scenic artist, I have brought the vision of passionate directors to both stage and screen over the past 25 years. Their joy is my joy, and I always consider myself blessed by the opportunities they provide me.
The secret to my success is I am driven to prove my worth each and every time I walk onto set. I'm only as good as the last thing I do, and there's no going back.
The secret to my success is I am driven to prove my worth each and every time I walk onto set. I'm only as good as the last thing I do, and there's no going back.
October 2013
-
Georgia, United States
Mayhem, Inc.
Founder & Developer
This software company is dedicated to producing well-made non-productivity software.
Distractions. Entertainments. Enjoyments.
Distractions. Entertainments. Enjoyments.
February 2011
- Present
Georgia, United States
Mjolnir Software
Founder & Creative Director
As Creative Director my role was vital as part of the product development process. Assumed the roles of an art director, lead designer, and promotional director. Also, leading the communication design, interactive design, and concept forward in any work assigned. Kept to high standards of art and design that followed both form and function of various aspects of the project.
Guided a team of employees with skills and experiences related to multiple departments and aspects of the company, such as visual layouts, marketing, brainstorming, and copy writing. Developed and maintained a provable production environment. Created detailed structuring for workflow and production. Established information architecture and developed access structure for team use.
Guided a team of employees with skills and experiences related to multiple departments and aspects of the company, such as visual layouts, marketing, brainstorming, and copy writing. Developed and maintained a provable production environment. Created detailed structuring for workflow and production. Established information architecture and developed access structure for team use.
January 2012
- February 2014
Philadelphia, Pennsylvania, United States
Awards
Days Of The Dead
1st Place DotD: Atlanta Fx/MUA Competition
2016
Teen Arts Festival
Best of Show
1990
Skills
Advertising Graphics,
CMS Administration,
CMS Installation,
Code Debugging,
Code Optimization,
CSS Tableless Design,
Effects Make-up,
Graphic Design,
Graphics Optimization,
Internet Trending,
Production Design,
Property Fabrication,
Scenic Arts,
SEO Technologies,
Set Building,
Set Decoration,
Social Network Marketing,
Special Effects,
Standards-compliant HTML,
UI Design ,
Website Design,