Kian Ng
Senior Artist - Concept Art, Animation, UI/Graphic Design
Seattle, WA, USAI have been working as a professional artist for more than 13 years in multiple creative industry like publishing, video production and game development(video and tabletop). My passion stays in the entertainment industry where most of my experience is. I have spent the last 10 years working in the video game industry working as concept artist and character animator. My role has grown from a pencil pusher across the years to a manager as well as mentor at the same time.
My dream is to continue creating great and fun visual content for the entertainment industry.
My dream is to continue creating great and fun visual content for the entertainment industry.
Work Experience
Microsoft
Concept Artist
- Designed broadcast graphics for live events like Halo 4 Global Championship and Call of Duty : Ghosts Multiplayer Reveal.
- Created concepts for next-gen interactive experience(Xbox One).
- Created art pipeline by using Adobe Edge Animate and Sencha Animator to create HTML 5 interactive experience.
- Created concepts for next-gen interactive experience(Xbox One).
- Created art pipeline by using Adobe Edge Animate and Sencha Animator to create HTML 5 interactive experience.
June 2013
- Present
Redmond, Washington, United States
Petroglyph Games
Lead Concept Artist
Unannounced AAA Title | Lead Concept Artist
End of Nations, MMORTS-PC | Lead Concept Artist
· Created the multiple award winning art style and creative design.
· Involved in the early pre-conception stage all the way to marketing
execution with the publisher throughout 5 years of development time.
· Daily visual problem solving for all aspects of the game(units, characters,
environment, animation, UI, story, marketing materials) by providing ideas,
fast mockups or finished artwork.
· Mentored and inspired the team in my daily work, ethics & morale.
· Maintained strong leadership role but yet flexible enough to evolve under
different art directors and multiple reboots in the entire time.
· Played a key role in hiring all artists for the company.
· Worked closely with Design, Engineering & Producers to accomplish art
goals and needs.
Mytheon, MMO Action RPG-PC | Lead Concept Artist
Universe at War, RTS-PC & XBOX 360 | Character Animator & Concept Artist
Other games: Battle for Graxia(MOBA-PC), Panzer General(360 Arcade)
End of Nations, MMORTS-PC | Lead Concept Artist
· Created the multiple award winning art style and creative design.
· Involved in the early pre-conception stage all the way to marketing
execution with the publisher throughout 5 years of development time.
· Daily visual problem solving for all aspects of the game(units, characters,
environment, animation, UI, story, marketing materials) by providing ideas,
fast mockups or finished artwork.
· Mentored and inspired the team in my daily work, ethics & morale.
· Maintained strong leadership role but yet flexible enough to evolve under
different art directors and multiple reboots in the entire time.
· Played a key role in hiring all artists for the company.
· Worked closely with Design, Engineering & Producers to accomplish art
goals and needs.
Mytheon, MMO Action RPG-PC | Lead Concept Artist
Universe at War, RTS-PC & XBOX 360 | Character Animator & Concept Artist
Other games: Battle for Graxia(MOBA-PC), Panzer General(360 Arcade)
January 2007
- March 2013
Las Vegas, Nevada, United States
Nightlight Studios
Game Artist and Animator
Brom's Plucker NDS Prototype
· Worked with world renowned fantasy artist, Brom and Magic: the Gathering
creator Richard Garfield.
· Designed all the UI and animate all in game 2D and 3D characters.
Other games: NASA Hurricane Hunter (PC) & Greg Hasting Paintball Max'(NDS)
· Worked with world renowned fantasy artist, Brom and Magic: the Gathering
creator Richard Garfield.
· Designed all the UI and animate all in game 2D and 3D characters.
Other games: NASA Hurricane Hunter (PC) & Greg Hasting Paintball Max'(NDS)
September 2005
- October 2006
Seattle, Washington, United States
WizKids
Concept Artist and Illustrator
Rocketmen, Pirates of the Spanish Main, Mage Knight, Mechwarrior,
· Part of the R&D team for game industry veteran, Jordan Weisman
· Introduced Lightwave 3D into traditional tabletop game prototyping for
faster visualization and accurate problem solving.
· Created many concept designs and illustrations for miniature creation.
Other games: Heroclix series, Shadowrun, Crimson Skies, Creepy Freaks &
other unpublished games.
· Part of the R&D team for game industry veteran, Jordan Weisman
· Introduced Lightwave 3D into traditional tabletop game prototyping for
faster visualization and accurate problem solving.
· Created many concept designs and illustrations for miniature creation.
Other games: Heroclix series, Shadowrun, Crimson Skies, Creepy Freaks &
other unpublished games.
July 2003
- August 2005
Bellevue, Washington, United States
Vision Mag
Graphic Designer and Production Assistant
• Mainly responsible in creating motion graphics for video production e.g. animated logos, video montage, and 3D industrial computer renderings.
• Served as a video crew for overseas production e.g. Switzerland, Hong Kong, China and Singapore.
• Served as a video crew for overseas production e.g. Switzerland, Hong Kong, China and Singapore.
July 1997
- December 1999
Petaling Jaya, Malaysia
Impact Communications
Graphic Artist and Illustrator
• Illustrator for the prestigious magazine, Journal One.
December 1996
- June 1997
Petaling Jaya, Malaysia
Education
Edinboro University
BFA in Character Animation
January 2000
- December 2002
Edinboro, Pennsylvania, United States
Saito Academy
Diploma of Graphic Design
1994
- 1996
Petaling Jaya, Malaysia
Languages
English (Fluent),
Mandarin (Conversational),
Cantonese (Conversational),
Hokkien (Conversational),
Malay (Advanced),
Skills
3D Studio Max,
Adobe Illustrator,
Adobe Photoshop,
Character Animation,
Concept Art,
Graphic Design,
Illustration,
Lightwave,
MAYA,
Motion Graphics ,
UI,