Kian Ng

Senior Artist - Concept Art, Animation, UI/Graphic Design

Seattle, WA, USA
I have been working as a professional artist for more than 13 years in multiple creative industry like publishing, video production and game development(video and tabletop). My passion stays in the entertainment industry where most of my experience is. I have spent the last 10 years working in the video game industry working as concept artist and character animator. My role has grown from a pencil pusher across the years to a manager as well as mentor at the same time.

My dream is to continue creating great and fun visual content for the entertainment industry.

Work Experience

Microsoft

Concept Artist

- Designed broadcast graphics for live events like Halo 4 Global Championship and Call of Duty : Ghosts Multiplayer Reveal.
- Created concepts for next-gen interactive experience(Xbox One).
- Created art pipeline by using Adobe Edge Animate and Sencha Animator to create HTML 5 interactive experience.
June 2013 - Present Redmond, Washington, United States

Petroglyph Games

Lead Concept Artist

Unannounced AAA Title | Lead Concept Artist

End of Nations, MMORTS-PC | Lead Concept Artist
· Created the multiple award winning art style and creative design.
· Involved in the early pre-conception stage all the way to marketing
execution with the publisher throughout 5 years of development time.
· Daily visual problem solving for all aspects of the game(units, characters,
environment, animation, UI, story, marketing materials) by providing ideas,
fast mockups or finished artwork.
· Mentored and inspired the team in my daily work, ethics & morale.
· Maintained strong leadership role but yet flexible enough to evolve under
different art directors and multiple reboots in the entire time.
· Played a key role in hiring all artists for the company.
· Worked closely with Design, Engineering & Producers to accomplish art
goals and needs.

Mytheon, MMO Action RPG-PC | Lead Concept Artist

Universe at War, RTS-PC & XBOX 360 | Character Animator & Concept Artist

Other games: Battle for Graxia(MOBA-PC), Panzer General(360 Arcade)
January 2007 - March 2013 Las Vegas, Nevada, United States

Nightlight Studios

Game Artist and Animator

Brom's Plucker NDS Prototype
· Worked with world renowned fantasy artist, Brom and Magic: the Gathering
creator Richard Garfield.
· Designed all the UI and animate all in game 2D and 3D characters.

Other games: NASA Hurricane Hunter (PC) & Greg Hasting Paintball Max'(NDS)
September 2005 - October 2006 Seattle, Washington, United States

WizKids

Concept Artist and Illustrator

Rocketmen, Pirates of the Spanish Main, Mage Knight, Mechwarrior,
· Part of the R&D team for game industry veteran, Jordan Weisman
· Introduced Lightwave 3D into traditional tabletop game prototyping for
faster visualization and accurate problem solving.
· Created many concept designs and illustrations for miniature creation.

Other games: Heroclix series, Shadowrun, Crimson Skies, Creepy Freaks &
other unpublished games.
July 2003 - August 2005 Bellevue, Washington, United States

Vision Mag

Graphic Designer and Production Assistant

• Mainly responsible in creating motion graphics for video production e.g. animated logos, video montage, and 3D industrial computer renderings.
• Served as a video crew for overseas production e.g. Switzerland, Hong Kong, China and Singapore.
July 1997 - December 1999 Petaling Jaya, Malaysia

Impact Communications

Graphic Artist and Illustrator

• Illustrator for the prestigious magazine, Journal One.
December 1996 - June 1997 Petaling Jaya, Malaysia

Education

Edinboro University

BFA in Character Animation

January 2000 - December 2002 Edinboro, Pennsylvania, United States

Saito Academy

Diploma of Graphic Design

1994 - 1996 Petaling Jaya, Malaysia

Languages

English (Fluent),
Mandarin (Conversational),
Cantonese (Conversational),
Hokkien (Conversational),
Malay (Advanced),

Skills

3D Studio Max, Adobe Illustrator, Adobe Photoshop, Character Animation, Concept Art, Graphic Design, Illustration, Lightwave, MAYA, Motion Graphics , UI,