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I have had extensive work experience in office environments, the retail sector and service
industries, gave me varied skills and the ability to work with various types of people.
I believe I could fit easily into any team under any working condition. I am a conscientious person who works hard and pays attention t… Read More
I have had extensive work experience in office environments, the retail sector and service
industries, gave me varied skills and the ability to work with various types of people.
I believe I could fit easily into any team under any working condition. I am a conscientious person who works hard and pays attention to small details, flexible, quick learner and have the ability to pick up new skills and always eager to learn from others. I also have lots of ideas and enthusiasm


– Advanced knowledge of high to low poly modeling and sculpting for game environments
– Strong background the creation of tileable textures/material blending for re-use on art assets
– Strong create realistic photo from any Real image
– Excellent understanding of modular workflow within game asset creation and world building
– Strong background in traditional art (composition, color, lighting, form)
– Skilled in guiding others in a team setting and communicating with various departments
– Modeled dynamic, high-detail, optimized hard surface models
– Applied textures using UVW mapping
– Realistically composed, lighted, and shaded 3D environments and props
– Created normal maps, ambient occlusion maps and specular maps
– Very strong rendering, v-ray, lighting,
– Ability to learn new software and tools in a quick, timely manner Read Less
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