Junshu Liu

Undergraduate Student

I’m a creative person, and my orientation is making products and solutions that how technology could change our life, with the combination of design and the arts. Currently, I’m focusing on Digital Arts & Interactive Media, Front-end, VR & AR development, and UI/UX/Interaction Design. Oh, I also make videos.

I believe that I should do something that let people remember, impact people’s lifestyle, and of course, change the world.

Work Experience

Arizona State University

Technical Assistant

Characterizing Bottlenecks towards a Hybrid Integration of Holographic, Mobile, and Screen-based Data Visualization. 2017.
• Goal: design and implement a distributed particle rendering framework for
mixed-reality 3D data visualization to bridge mobile mixed-reality devices with a
2D immersive screen-based stage environment.
• Team members: Alexander Shearer, Lei Guo, Junshu Liu, Ashley Megumi
Satkowski, Robert LiKamWa.
• Presented at Immersive Analytics @ IEEE VIS 2017.
• Research at Meteor Studio @ ASU. Summer 2017.
• “Meteor” stands for “Mobile Experiential Technology through Embedded Optimization Research.”
• Lab Director & Mentor: Dr. Robert LiKamWa.
• My responsibility: developed a protocol for Augmented Reality Data Visualization
in Max/MSP and tested it on Microsoft Hololens and Android mobile devices, and demoed it at ASU's iStage (Intelligent Stage).
• Paper: http://www.aviz.fr/~bbach/immersive2017/papers/IA_2253-paper.pdf
• Project demo: https://meteor.ame.asu.edu/projects/shoestring/
May 2017 - July 2017 Arizona, United States

The Software Developers Association @ ASU

Director of Digital Media

Since October 27, 2016, as the Director of Digital Media in SoDA, I am responsible for photography*, YouTube videos, improve on SoDA's branding, design and make flyers, banners, and TV slides.

I'm also the manager and designer of SoDA's official website, thesoda.io.
October 2016 - Present Tempe, Arizona, United States

Education

Arizona State University

Digital Culture (Media Processing), Bachelor of Arts

Digital Culture majors learn to go beyond merely using digital tools; they develop the ability to program media and integrate computational systems with everyday physical human experience. Digital Culture’s dynamic curriculum prepares students by outfitting them with tangible skills in cultural media, and equipping them with the critical thinking skills needed to understand the broader impact of technologies on culture and life.
August 2014 - Present Tempe, Arizona, United States

Languages

Chinese (Native),
English (Advanced),

Awards

Project Humanities

1st Place - Hacks for Humanity, a 36-hour hackathon

2017

Project Humanities

3rd Place - Hacks for Humanity, a 36-hour hackathon

2016

Skills

Adobe Experience Design, Adobe Illustrator, Adobe Indesign, Adobe Photoshop, CSS, Final Cut Pro, HTML, Java, MAX/MSP, Processing, Proto.io, Swift,