Jennifer Sciandra
2D/3D Artist and Animator
New York, NY, USA
570-854-9260
jsciandra87.wix.com/jsciandraportfolio
I'm Jennifer Sciandra and I'm a freelance artist and designer. The arts, from graphic to games and animation have always been a huge passion of mine, and I'm always learning new creative techniques to become the best artist I can be. My ultimate goal is to create the most memorable, fun and unique work of the highest quality. I have an extensive background in the traditional arts, a technical diploma in Graphic Art and a Bachelor of Science degree in Game Art and Design. My portfolio is always a work in progress, so make sure to stop by often for the latest updates.
SUMMARY
To obtain a game artist position utilizing my extensive experience as a digital illustrator, modeler and animator, and my knowledge of creative processes and social trends with a focus on creativity
SKILLS
• Inventive vision and passion for video games and graphic art
• Proficient with Wacom tablet, Adobe Photoshop, Illustrator, Blender, Unity, Autodesk 3ds Max, Unreal Editor, Flash, and Game Maker
• Highly efficient time management/meeting all deadlines
• Proficient in Microsoft Office: Word, Excel and PowerPoint
• Strong drawing and painting skills in several artistic styles, storyboarding, concept and promo art
• Strong traditional 2D animation, 3D modeling and animation
• QA/Playtesting, GUI/HUD/Interface design, level-building, layouts and design
• Writing detailed Game Design Documents and other documentation, basic scripting knowledge (Adobe Flash, Game Maker and Unity)
SUMMARY
To obtain a game artist position utilizing my extensive experience as a digital illustrator, modeler and animator, and my knowledge of creative processes and social trends with a focus on creativity
SKILLS
• Inventive vision and passion for video games and graphic art
• Proficient with Wacom tablet, Adobe Photoshop, Illustrator, Blender, Unity, Autodesk 3ds Max, Unreal Editor, Flash, and Game Maker
• Highly efficient time management/meeting all deadlines
• Proficient in Microsoft Office: Word, Excel and PowerPoint
• Strong drawing and painting skills in several artistic styles, storyboarding, concept and promo art
• Strong traditional 2D animation, 3D modeling and animation
• QA/Playtesting, GUI/HUD/Interface design, level-building, layouts and design
• Writing detailed Game Design Documents and other documentation, basic scripting knowledge (Adobe Flash, Game Maker and Unity)
Work Experience
Raincrow Games
Lead Game Designer and Artist
Projects: V Dusk Falling, V Dusk Falling: Summer Tribunal, and Paranormal Activity mobile apps
Upcoming working titles
• Working and actively participating with a team on upcoming projects
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props, GUI, avatars, and icon design
• Modeling, texturing and animating 3D characters, environments and assets
• Storyboarding for in-game sequences and trailers
• Creating POCs for various upcoming projects
• Unity, Blender, Maya, Spine, Adobe Creative Suite
Upcoming working titles
• Working and actively participating with a team on upcoming projects
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props, GUI, avatars, and icon design
• Modeling, texturing and animating 3D characters, environments and assets
• Storyboarding for in-game sequences and trailers
• Creating POCs for various upcoming projects
• Unity, Blender, Maya, Spine, Adobe Creative Suite
February 2013
- Present
Virginia, United States
Good Enough Games
Art Lead
Upcoming Project: LAIKA
• Working and actively participating with a team of three people on a space shooter for Steam
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props, GUI, avatars, and icon design
• Modeling, texturing and animating 3D characters, environments and assets
• Storyboarding for in-game sequences and trailers, promotional banners, splash screens
• Creating GDDs and all other documentation, testing alpha, beta and gold stages
• Blender, 3DS Max, Maya, Unity and Adobe Creative Suite
• Working and actively participating with a team of three people on a space shooter for Steam
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props, GUI, avatars, and icon design
• Modeling, texturing and animating 3D characters, environments and assets
• Storyboarding for in-game sequences and trailers, promotional banners, splash screens
• Creating GDDs and all other documentation, testing alpha, beta and gold stages
• Blender, 3DS Max, Maya, Unity and Adobe Creative Suite
September 2015
- Present
Fayville, Massachusetts, United States
Core Augmented Reality Education
Lead 3D Artist and Animator
• Modeling, texturing and animating characters and assets
• Creating scenes and simulations for mobile apps, AR and VR
• Creating interactive tutorials and games for educational purposes
• Promotional animations, banners, and splash screens
• GUI and Web design
• Concept art
• Blender, 3DS Max, Maya, Unity, Mixamo and Adobe Creative Suite
• Creating scenes and simulations for mobile apps, AR and VR
• Creating interactive tutorials and games for educational purposes
• Promotional animations, banners, and splash screens
• GUI and Web design
• Concept art
• Blender, 3DS Max, Maya, Unity, Mixamo and Adobe Creative Suite
June 2015
- March 2016
New York, New York, United States
Black Sheep Interactive
Art Lead
Working and actively participating with a team of four people on a mobile app
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props, GUI, avatars, and icon design
• Modeling, texturing and animating 3D characters, environments and assets
• Storyboarding for in-game sequences and trailers, promotional banners, splash screens
• Creating GDDs and all other documentation, testing alpha, beta and gold stages
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props, GUI, avatars, and icon design
• Modeling, texturing and animating 3D characters, environments and assets
• Storyboarding for in-game sequences and trailers, promotional banners, splash screens
• Creating GDDs and all other documentation, testing alpha, beta and gold stages
August 2013
- Present
Tinton Falls, New Jersey, United States
"School Bites” Online Comic, Ultimate Gaming Group And Deviant Art
Promotional/Freelance Artist
http://www.schoolbites.net/
https://www.facebook.com/groups/gaminggirlzz/
http://www.deviantart.com/
• Digital/Photoshop artwork for various clients linked to Facebook page
• Promotional banner and splash screen designs
• Guest Artist for November's Holiday Special
• Web comic, promotional and fan art, character, weapon and environment concept art and design
• Storyboarding and web comics, logo design, inking and digital coloring
https://www.facebook.com/groups/gaminggirlzz/
http://www.deviantart.com/
• Digital/Photoshop artwork for various clients linked to Facebook page
• Promotional banner and splash screen designs
• Guest Artist for November's Holiday Special
• Web comic, promotional and fan art, character, weapon and environment concept art and design
• Storyboarding and web comics, logo design, inking and digital coloring
2011
- 2015
United States
Art Institute Of Pittsburgh Online Division (as A Student)
Art Director, Project Manager and Game Designer
Worked and actively participated with a team of 10 people on various projects over the Internet to create fun, innovative and playable level demos from start to finish
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props
• Modeling, texturing and animating 3D characters and assets, GUI, avatars, and icon design
• Promotional banners and splash screens, replacing art assets for Unreal, Flash and Game Maker games
Project: Future Babylon: The Golden Seal of Zimri (Art Lead of school project)
~Environment, Prop and Character Designer~
• Project management
• Designed original character concepts for main character, assassin, and anthropomorphic creatures
• Designed a marketplace, internal housing and external housing units
• Designed different types of weapons, pickups, plants, lights, and other level assets
• Modeled, textured and animated 3D characters and assets
Projects: Jump Street: Beta Version, Shinobi Adventure, Food Fight!!
~Game Designer/Artist~
• Created various Flash games independently (without the use of team members)
• Designed and created all concepts including characters, environments, props, pickups, level assets, interface, animations, etc.
• Created storyline and overall game concept, presentation, scope, gameplay, scripting, testing, alpha and beta versions, etc.
• Art direction, project management and working on various art-related tasks
• Concept art and design for characters, backgrounds and props
• Modeling, texturing and animating 3D characters and assets, GUI, avatars, and icon design
• Promotional banners and splash screens, replacing art assets for Unreal, Flash and Game Maker games
Project: Future Babylon: The Golden Seal of Zimri (Art Lead of school project)
~Environment, Prop and Character Designer~
• Project management
• Designed original character concepts for main character, assassin, and anthropomorphic creatures
• Designed a marketplace, internal housing and external housing units
• Designed different types of weapons, pickups, plants, lights, and other level assets
• Modeled, textured and animated 3D characters and assets
Projects: Jump Street: Beta Version, Shinobi Adventure, Food Fight!!
~Game Designer/Artist~
• Created various Flash games independently (without the use of team members)
• Designed and created all concepts including characters, environments, props, pickups, level assets, interface, animations, etc.
• Created storyline and overall game concept, presentation, scope, gameplay, scripting, testing, alpha and beta versions, etc.
2011
- 2012
Pittsburgh, Pennsylvania, United States
Education
The Art Institute Of Pittsburgh: Online Division
BS in Game Art and Design
-GPA of 3.8
-High Honor Roll
-Multiple Scholarships
-Multiple Grants
Activities and Societies: Video Game Art and Design
-High Honor Roll
-Multiple Scholarships
-Multiple Grants
Activities and Societies: Video Game Art and Design
September 2005
- May 2012
Pittsburgh, Pennsylvania, United States
Ocean County Vocational Technical School
Certificate/Technical Diploma in Graphic Art
-Participated in various Graphic Art competitions/exhibitions
-"Honorable Mention" at OCVTS Graphic Art competition
Activities and Societies: OCVTS Graphic Art Class of 2004- graphic art and design, digital image manipulation
-"Honorable Mention" at OCVTS Graphic Art competition
Activities and Societies: OCVTS Graphic Art Class of 2004- graphic art and design, digital image manipulation
2003
- 2004
Brick, New Jersey, United States
Skills
2D Animation,
3d Animation,
3D Modeling,
3ds Max,
Adobe Flash,
Adobe Illustrator,
Adobe Photoshop,
Blender,
Concept Art,
Game Maker,
GUI Design,
Logo/Banner Design,
MAYA,
Mixamo,
Sculptris,
Spine,
Storyboarding,
Texture Mapping,
Unity,
Unreal Editor,
Wacom Tablet,