Jon McBain

Environment Artist

San Jose, CA, USA
I am a generalist able to do most areas of game production.

I have modeled, rigged and animated characters. Modeled and rendered high resolution art for backgrounds, menus and box art. Created all types of assets for level art, both interior and exterior, from destructible objects, props, structures and terrains. I also know how to work with BSP geometry and various game editors.

I prefer doing environment art but believe that my background in all types of production helps me understand how to get the most of out of types of environments that I am required to make.

Work Experience

2K Marin

Senior Level Architect

Creating levels from the grey block stage to final shipping.
April 2010 - California, United States

Art Institute Of San Francisco

Instructor

• Taught students how to create realistic materials within Maya
• Properly lighting within Maya; general lighting and Global Illumination
• Efficient UVing
2005 - 2006 San Francisco, California, United States

Skills

Adobe Photoshop, Hammer Editor, I Work Well Alone Or In Groups, Normal Map Creation, Quick Learner , World Machine, 3dsmax, Building Terrain Maps With Textures And Features And Lighting Them Efficiently, Creating Custom Asset Textures With Materials And Efficient UV Layouts, Have Worked With Oursource Managers For In Game Assets., I Understand The Technology And Processes For Creating Next Generation Content, MAYA, Proficient At 3D Modeling Both High Resolution Models And Game Resolution., Strong Understanding Of Composition Color And Animation Fundamentals, Unreal Editor,

Additional Information

Shipped 9 Titles:

Xbox 360 and PS3
  • Iron Man 2
  • Golden Axe
  • Iron Man

Xbox, Nintendo 64 and PC
  • Americas Army: Rise of the Soldier
  • Magic The Gathering
  • Aidyn Chronicles: The First Mage
  • The New Tetris
  • Tetrisphere
  • GBA title, Flintstones: Big Trouble in Bedrock