Joël Lange

Entertainment Designer and Art Director

Grasse, France
Entertainment Design : illustration, concept-art (POV), CAD plan (Autocad, Vectorworks), attraction design, master planning, bubble diagram, list of Attraction, 3D visualization of projects, story lines.

Graphic Design PRINT/WEB: visual Identity, logo, guidelines, branding, mascot, motion design, multimedia, social media, packaging, comic book.

Services:
• Briefing with clients,
• Preliminary study of the file (technical constraints, customer wishes, scope, schedule),
• Master planning,
• List of attractions,
• Attractions distribution by zone,
• Historical, iconographic and stylistic research,
• Team creation (Brainstorming)
• Writing of storylines,
• Design flow,
• Concept design (diagrams and sketches),
• Theme of areas, parcs, playgrounds and attractions,
• Artistic direction of theme park projects,
• Studies of visitor flow and capacity for attractions and parks.

Deliverables:
• Drawings, sketches, stories, mascots, concept art, 3D renderings and 3D film,
• 3D modeling and rendering,
• 3D viewing, 3D movie.

Projects:
• Family Entertainment Center,
• Amusment Parks,
• other cultural projects.

Work Experience

Studios Lange

Theme Park Designer and Art Director

Design services : illustration, concept-art (POV), CAD plan (Autocad, Vectorworks), attraction design, master planning, bubble diagram, list of Attraction, 3D visualization of projects, story lines.
Graphic Design PRINT/WEB: visual Identity, logo, guidelines, branding, mascot, motion design, multimedia, social media, packaging, comic book.

Services:
• Briefing with clients,
• Preliminary study of the file (technical constraints, customer wishes, scope, schedule),
• Master planning,
• List of attractions,
• Attractions distribution by zone,
• Historical, iconographic and stylistic research,
• Team creation (Brainstorming)
• Writing of storylines,
• Design flow,
• Concept design (diagrams and sketches),
• Theme of areas, parcs, playgrounds and attractions,
• Artistic direction of theme park projects,
• Studies of visitor flow and capacity for attractions and parks.

Deliverables:
• Drawings, sketches, stories, mascots, concept art, 3D renderings and 3D film,
• 3D modeling and rendering,
• 3D viewing, 3D movie.

Projects:
• Family Entertainment Center,
• Amusment Parks,
• other cultural projects.
May 2017 - Present Grasse, France

PIXELANGE PHOTOGRAPHER

Photographer & Videographer

Photographer : Shooting in studio indoor/outdoor, fashion modele, family, wedding, company B2B, real estate, tourism.
Videographer : video clip, video editing, colour grading , audio recording, sound design, SFX, green key, storyline, scenography.
June 2015 - Present Grasse, France

I.D.E.A.S Creative Studio

Theme Park Designer and Art Director

Services:
• Briefing with clients,
• Preliminary study of the file (technical constraints, customer wishes, scope, schedule),
• Master planning,
• List of attractions,
• Attractions distribution by zone,
• Historical, iconographic and stylistic research,
• Team creation (Brainstorming)
• Writing of storylines,
• Design flow,
• Concept design (diagrams and sketches),
• Theme of areas, parcs, playgrounds and attractions,
• Artistic direction of theme park projects,
• Studies of visitor flow and capacity for attractions and parks.

Deliverables:
• Drawings, sketches, stories, mascots, concept art, 3D renderings and 3D film,
• 3D modeling and rendering,
• 3D viewing, 3D movie.

Projects:
• Family Entertainment Center,
• Amusment Parks,
• other cultural projects.
July 2014 - May 2015 Belgium

Themetech LTD

Senior Art Director

Responsabilites:
• Briefing with clients,
• Preliminary study of the file (technical constraints, customer wishes, scope, schedule),
• Master planning,
• List of attractions,
• Attractions distribution by zone,
• Historical, iconographic and stylistic research,
• Team creation (Brainstorming)
• Writing of storylines,
• Design flow,
• Concept design (diagrams and sketches),
• Theme of areas, parcs, playgrounds and attractions,
• Artistic direction of theme park projects,
• Studies of visitor flow and capacity for attractions and parks.

Deliverables:
• Drawings, sketches, stories, mascots, concept art, 3D renderings and 3D film,
• 3D modeling and rendering,
• 3D viewing, 3D movie.

Projects:
• Project of the Chinese Aerospace History Museum,
• Chinese theme parks,
• other Chinese cultural projects.
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October 2013 - July 2014 China

Alterface

Attraction Designer

Responsabilities:
• Design the layout of "Interactive Dark Rides and Theaters", taking into account the elements that are likely to be the Story-lines, Gameplay, User Experience. Budgets, technical constraints.
• Find new ideas for rides, or new scripts and designs for existing or new attractions.
• Participate in meetings to discuss client needs and come up with new ideas
• Designing new attractions is a process that goes through many different stages and by many people with different skills before it is finalized.
• The design goes through discussions with the technical service (engineering), to understand the physics and operation of a merry-go-round.

Skills:
• Concept art,
• CAD plan layout,
• Scenic design,
• 3D modelling and rendering
• 3D vizualisation
• Storie-line & story-board,
• Comic strip,
• Character design,
• Game design,
• Props and devices design,
• Guidelines : logo, typography, color chart,
• Print : brochure, business cards, visuals for trade shows,
• Digital : interface design, HUD, website and blog Wordpress, social networks and newsletter.
April 2009 - June 2013 Belgium

LEISURE PRODUCTIONS MANAGEMENT

Theme Park Designer & Lead Designer

Responsabilities:
• Design the layout of a new park, taking into account the elements that are likely to be the most popular, and trying to ensure that the flow of visitors moves easily between them.
• Find new ideas for rides, or new scripts and ideas for existing attractions.
• Participate in meetings to discuss client needs and come up with new ideas
• Designing new attractions is a process that goes through many different stages and by many people with different skills before it is finalized.
• The design goes through discussions with the technical service (engineering), to understand the physics and operation of a merry-go-round.

Skills:
• Iconographic research, technical, historical and cultural documentation.
• Have a global vision of the project, client needs and design style, art direction.
• Design and illustration skills through sketches to prepare these ideas before creating the final look of the process.
• Be original and creative because visitors always want something new, whether it's always faster or the highest, or with new, more impressive technologies.

Design of Theme Parks:
• "César's Surprise" attraction at Parc Astérix, France.
• "Nickelodeon new zone" attractions in Movie Park, Germany.
• "Yogi Bear Splash Battle" at Warner Bross Park in Spain.

Design of water parks:
• "Aqualand Sharm" in Egypt in El Sheikh.
• "Aqua Safari" in Abu Dhabi.
• "Hellinikon" in Greece.

Architectural design:
• 5 star "New Century" hotel in Macao, China.
• Hotel Resort "HILTON" 4 stars, in Egypt in El Sheikh.
June 2002 - March 2009 Mougins, France

Education

MJM Art School

Certificate of professional studies BAC +2 / Study Contract

The objective:
• Allow future graphic designers to have a culture linked to art & graphic expression, to prioritize information to make it attractive and pleasant to read and to integrate immediately into the professional environment through an acute knowledge of professional software such as Photoshop, Illustrator, InDesign as well as prepress, photomontage or compositing techniques.
• Mastery of the Mac environment allows students to dive into the heart of their future profession and cleverly solve the problems they will face upon leaving their training by adopting good working methods.
2000 - 2002 France

AFPA

Web Design and Development Certificate

Program Outcomes :
• Become familiar with graphic design principles that relate to web design and learn how to implement theories into practice.
• Plan, design, and construct web sites to work properly in modern web browsers, conforming to web standards while following best practices.
• Develop, implement, and deploy a web application using HTML+CSS+JS (including JS libraries and frameworks such as jQuery and React).
• Use client-side services to interact with web-based server-side APIs.
Nice, France

Don Bosco

Certificate of professional studies Printing and Graphic Arts

Program Learning Outcomes and Skills in print production :

• Comprehend the graphic arts workflow from design through print and finishing.
• Exhibit a core understanding of graphic arts project management and estimating procedures.
• Analyze paper and ink usage in the print industry.
• Comprehend color management requirements in a graphic arts workflow.
• Utilize all graphic applications.
• Create acceptable print-ready digital graphic files, using industry standard preflight criteria.
• Perform basic operations and procedures in prepress, pressroom and bindery.
• Exhibit good communication skills to participate in a visual communications industry.
1998 - 2000 Nice, France

Languages

English (Conversational),
French (Native),

Skills

3D Real-time, 3D Studio Max, Adobe Illustrator, Autocad, Business Card, Character Design, Comic, Concept Art, Drawing, Inking, Logo, Penciling, Set Design, Story Line, Story-board, Vectorworks, Web Design,