Joe Bradford

Product Designer

Providence, RI, USA

Work Experience

Hasbro

Product Designer, Star Wars & Marvel

Lead designer for Star Wars and Marvel games.
March 2014 - Present

Hasbro

Associate Product Designer

Designer for a variety of games & toys under the following brands:
- Marvel
- Star Wars
- Transformers
- Angry Birds

Digital/Analog User Experience Liaison

Co-op/Intern Manager:
- I work with our co-ops and interns to develop their skills throughout the work semester.
- Co-ops/interns are given a semester-long project culminating in a pitch to senior management.
- I assign co-ops/interns with projects and establish longterm goals for the semester.
- I organize portfolio reviews and sustain relationships with various universities in the area
September 2012 - March 2014 Rhode Island, United States

Design Museum Boston

Design Consultant

In-house design consultant during Design Museum Boston's residency in Massachusetts' largest startup accelerator MassChallenge.

I was tasked with unifying the branding of each individual museum exhibit beginning with Design Museum Boston's Street Seats Design competition. This ultimately led to the design of The Doticon; a standardized, logo-ized mark to be used for all future events and exhibits.

In addition to the branding for Street Seats, I played an integral role in the formation of contest and designed various assets such as the call for entries document which was given to each contest applicant, and the DMB Beacon.

Creating web-ready media was yet another focus -- I filmed, edited, and scored a number of Creative Mornings, Unite events, gallery openings, and a mini half-hour documentary covering a one-day rebranding of the local Boston startup New Art Love, hosted by The Brandhack.
May 2012 - October 2012 Boston, Massachusetts, United States

Hasbro

Intern

- Worked closely with a small design team on concept art for "GI Joe 2: Retaliation".
- Worked on costumes, vehicles, weapons, environments, color pallets, etc.
- Helped develop a new intellectual property scheduled for release in 2012.
- Developed gameplay, assisted in art direction, and managed art release.
- Worked closely with overseas manufacturing from concept to line sample.
January 2011 - May 2011 Pawtucket, Rhode Island, United States

Education

Wentworth Institute Of Technology

BS - Industrial Design

September 2008 - August 2012 Boston, Massachusetts, United States

Awards

Wentworth Institute Of Technology

Best Directed Studies Project - Memento: A Memory Maintenance Device

2012

Core77 Design Awards

Notable - Retail: An Educational Exhibit

2012

Skills

Autodesk Inventor, Flash, Google Sketchup, Graphite, Illustrator, Indesign, Microsoft Suite, Music Production, Photoshop, Rhinoceros 3D, Sketchbook Pro, Solidworks, Video Editing, WordPress,