James McCurry

Full Sail University

Orlando, FL, USA
I can bring a willingness to learn, listen, and appreciate constructive criticism. I enjoy sharing new techniques, ideas, and information with others for the betterment of the team. I have proven that I can meet deadlines without sacrificing quality. I am passionate about the work that I do and hungry for more. Please contact me with any projects you may need assistance with or positions that I may be suited for. Thank you for looking!

Work Experience

Full Sail University

Studio Artist

• Assist in the grading of projects and exercises with attention to efficient polygon counts,
materials and render times
• Conduct classroom lectures and training sessions
• Implement and update curriculum
• Keep skills current by means of continued education to ensure effective management and
assistance with student projects
• Software Instructed:
- 3Ds Max
- MatchMover Pro
- Adobe After Effects
- Adobe Photoshop
- Adobe InDesign
April 2009 - Present Orlando, Florida, United States

GFX Creative

Freelance Artist

• Boomtunes: Provided modeling, texturing and lighting services for product
• Puzzup: Provided modeling, texturing and lighting services for product visualization.
• Easy Reach Plant Pulley System: Provided modeling, texturing, lighting and animation
services for product visualization. Final result was used in an infomercial for TV and internet
April 2010 - November 2012 Orlando, Florida, United States

Double T Sports

3D Modeler/Texture Artist/Animator

• Collaborated with team members to create models, textures, and animation for a 2
1/2 minute short
• Responsible for all of the animation in five separate shots
• Created the facial morph targets, accessories, and camera animation
• Used as advertisement for BodyBuilding.com and Double-tSports.com
September 2009 - June 2010 Orlando, Florida, United States


Freelance Artist

• Employed new polygonal modeling techniques to create cut-outs from existing images
• Set up new surfaces for animation by adjusting their respective pivot points and parent/child
• Resulting animation was shown during a live musical performance by a national recording act
February 2009 - March 2009 Norfolk, Virginia, United States

IP Systems, LLC.

3D Modeler

• Gathered photo reference for use as textures and guidelines for 3D models
• Created low polygon assets including props, static objects, vehicles, buildings and terrain
• Delivered models and textures for use in GIS software, Crytek game environment, Skyline
TerraExplorer Pro and other applications
• Ensured that guidelines were followed and tasks were completed in a timely manner as the
Scrum Master
April 2008 - January 2009 Chesapeake, Virginia, United States

Legal Art Works

Freelance Artist

• Contracted to model, texture and assemble an attorney character
• Successful in time management under a tight deadline
• Used in print advertisement
April 2007 - May 2007 Norfolk, Virginia, United States


Full Sail University

Associate of Science - Computer Animation

June 2002 - August 2003 Orlando, Florida, United States


English (Native),


Adobe After Effects, Cinema4D, Maya, Mudbox, 3ds Max, Adobe Indesign, Adobe Photoshop, CrazyBump, MatchMover Pro, Syntheyes, XNormal, ZBrush,