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I'm a young portuguese product and graphic designer and since an early age that I’ve always been interested by the logic of various construction toys, examples of big brands in this product category as LEGO, Meccano, K'nex, Playmobil, NeoCube & GEOMAG, that always inspired me the way I was building my favorite re… Read More
I'm a young portuguese product and graphic designer and since an early age that I’ve always been interested by the logic of various construction toys, examples of big brands in this product category as LEGO, Meccano, K'nex, Playmobil, NeoCube & GEOMAG, that always inspired me the way I was building my favorite reality during my childhood games.
The possibilities of these products are, in some cases quite extensively, in others less so, in the creative-constructive point of view as well as creative and functional view, they are all customizable so for the game, also for its players which, from a social point of view, also captures my interest.
Later during my artistic formation, when I had access to video games and, more specifically, these great online communities and "open-source", which are behind major virtual platforms such as Playstation Online, Steam, Xbox Live, I could see how within these communities, people help each other, both inside and outside of the game, regardless of where they are in the world, but yet always with the aim to improve their virtual experience.
During my studying in Design, I had access to different areas of knowledge, including Sociology and Psychology, Design Graphics and Marketing Communication, Industrial Design and self-production techniques, Social Service Design and Trade, areas that continue to be my source of study in professional terms.
From a business point of view and entrepreneur, this last year, I had access to both a Graphic Designer freelancer perspective as to the logic "Maker", that both end up together in what inspires me as a professional and artist. Read Less
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