Jessie Lam

Concept Artist

Vancouver, British Columbia, Canada
Concept artist with background in traditional animation professionally in games who has dabbled with character and environment art, 3d animation, motion comic cinematics and storyboards.

Extremely adaptable to various visual styles and mediums she gets to work with, and is always ready to learn new software packages and incorporate new production techniques to improve her workflow.

So far has worked on three AAA titles - Gears of War 5, Dungeons & Dragons: Daggerdale and World Gone Sour - as well as Gemini-nominated Lost Girl: Interactive Motion Comic.

Work Experience

The Coalition

Cinematics Storyboard Artist - [Gears 5]

Storyboarding cinematics, revision work, working with greyboxes in Unreal Engine as scene reference, and additional visdev concepts.
January 2018 - June 2018 Vancouver, British Columbia, Canada

Bandai Namco

Game Artist [2D/3D] - Art lead

June 2015 - British Columbia, Canada

Electronic Arts

Concept Artist/Character artist/Animator [contract]

November 2013 - November 2014 British Columbia, Canada

A Thinking Ape Inc

2D illustrator

Created facebook ads and in-game assets for mobile titles on the iOS and other unannounced projects.
June 2013 - September 2013 Vancouver, British Columbia, Canada

Colour Monkey Robot Ltd

Lead Concept Artist

Concept art, illustration and visual development for film, music albums, podcasts, videogames and storyreel-style motion comics for digital platforms [transmedia].


Much Music
1188 Films
Andrew Aversa [Composer, Soul Calibur V]
Jimmy Hinson [Composer, Mass Effect 2]
Howard Wong [Writer, Empire Online/Dawn of Magic]
Mark Andrew Smith [Writer, New Brighton Archaeological Society/Gladstone School for World Conquerors]
Nerd Appropriate
September 2008 - May 2013 Toronto, Ontario, Canada

HugeMonster Inc.

Lead Concept Artist

Created concepts, 2D sprites, particle effects, 2D/3D animations and UI for iOS games ["E.L.E", "Wingit!", and other unannounced titles]
April 2012 - September 2012 Toronto, Ontario, Canada

Vast Studios

Digital Artist

Digital matte paintings, GUI, puzzles, inventory assets, textures for hidden object casual games.

Provide constructive feedback and alternate visual problem-solving solutions for revised artwork. Improvise new techniques to optimize production pipeline while maintaining client standards for general art direction.
January 2012 - March 2012 Toronto, Ontario, Canada

Bedlam Games

Digital Artist

Responsibilities are mainly concept work but also involve the creation of 3d environmental assets, motion graphics, print comics, and the occasional character rigging.


Enemy character/weapon concepts, motion comic cinematics for Dungeons & Dragons: Daggerdale [PSN, XBLA, Steam]

Sequential colours and compositing for the award winning Lost Girl: Interactive Motion Comic [Gemini - Best Cross-Platform Project - Fiction]

Concept work for various other unannounced projects.
June 2010 - August 2011 Toronto, Ontario, Canada

Platinum Games

Forum Moderator

August 2009 - February 2010 Canada

1188 Films

Freelance Storyboard and Pre-Production Artist

Coloured sequential boards for Maylee Todd’s “Aerobics in Space” music video. Storyboarded for upcoming tv show Storm City [National Geographic], Crush tv advertisments, and various toy commercials
September 2011 - November 2011 Toronto, Ontario, Canada

Ascension Cross Media Inc. [Bedlam Games/Bitheads ]

Digital Artist

Enemy/Prop Concepts, enviroment/character modeling, rigging, motion comic cinematics for World Gone Sour [XBLA, PSN, PC]
June 2011 - August 2011 Toronto, Ontario, Canada

Academy Of Art University

Online Instructor [summer semester]

Held lectures and discussions on the various aesthetics of storyboarding, film-making, character design and colour theory. Gave students constructive feedback on assignments and suggested alternate solutions to help develop critical thinking and visual problem-solving skills.
June 2010 - August 2010 San Francisco, California, United States

Red 5 Comics

Lead Colourist

Digitally rendered characters, backgrounds, and special effects in a freestyle oil painting method on comic title "Neozoic". Collaborated with the writer and penciller in creating a specific visual style to suit the title.
April 2007 - February 2009 Toronto, Ontario, Canada

1188 Films

Storyboard/Pre-production artist

Revised storyboards for a James Morrison ft. Nelly Furtado music video, "Broken Strings". Digitally painted custom murals in advertisment for designer doll company MIXIS. Storyboarded commercial spots for Motts Clamato product. Assembled hand-made props for puppet show-based Capital One commercials, also storyboarded all three commercial spots for the producer, director, and their clients.
Toronto, Ontario, Canada

Switchstance Inc.

Lead Colourist

Assisted in NIKE studio project for US advertising campaign. Complied model sheets and coloured cells for flash animation trailer. Digitally rendered sequential work published in IMAGE Comics. Took small roles in commercial projects for Microsoft and Hewlett Packard. Wrote pitches for possible future marketable projects
2003 - 2007 Toronto, Ontario, Canada


Art Community Manager

Moderating community forums, organizing articles and investigated/managed user-submitted reports of copyright abuse and plagierism.
September 2002 - April 2004 Toronto, Ontario, Canada

Sunscript Studios


Promoted studio projects online and in public conventions. Drew background layouts for flash animations. Worked on sequential colour separations and background renders. Promoted to assistant colourist position and assisted in foreground rendering.
January 2002 - April 2003 Toronto, Ontario, Canada


Sheridan College

Bachelor of Applied Arts in Animation

Four-year program that encompasses a wide variety of specialties for the entire animation pipeline - this includes traditional and digital animation, storyboarding, layout, background painting, visual development and character design.
September 2003 - April 2007 Oakville, Ontario, Canada

Seneca College Of Applied Arts And Technology

Post-Graduate on 3D Game Art and Animation

Covers the entire gaming pipeline from concept to working directly with the UnReal game engine to create and manage assets. Students are then tasked to create a pitch that will eventually become a group mod project where each person is assigned a role in the pipeline and are graded on individual assets as well as overall teamwork.
September 2009 - April 2010 Toronto, Ontario, Canada


English (Native),
Cantonese (Fluent),


3ds Max, Adobe Aftereffects, Adobe Photoshop, Adobe Premiere, Art Direction, Character Design, Concept Art, Environment Design, Game Development, Matte Painting, Motion Comic Cinematics, New Media, Speedpainting, Story Reels, Storyboarding, Visual Development, ZBrush,