Showcase & Discover Creative Work

Work Experience

Amazon Game Studios

Character Artist

October 2014 - Present Seattle, Washington, United States

Sucker Punch Productions

Senior Character Artist


Infamous First Light (PS4)

Infamous Second Son (PS4)

· Modeling, texturing creatures and characters . Managed creation of figurine that was used for marketing purposes. Infamous 2 (PSX3)
· Modeling, texturing creatures and characters . Managed creation of figurine that shipped with the Hero Edition.
Infamous 2 (PS3)
·        Modeling, texturing, Zbrushing, character models.
·        Managed creation of figurine that shipped with the Hero Edition.
Infamous (PSX3)
·        Modeling, texturing, Zbrushing, character models.
·        Working on high poly, next-generation characters for upcoming PS3
August 2007 - October 2014 Bellevue, Washington, United States

Pixologic’s Zbrush

Software Beta Tester

· Spoke at Siggraph 2010. Presented personal artwork and demonstrated new software features.
· Spoke at Vancouver and Seattle User-group meetings.
·        Created tutorial video’s on the Pixologic website that explain
        digital sculpture and how it relates to 3D Printing.
2006 United States

Big Huge Games

Character Artist

I worked at Big Huge Games as a character artist. I was a full-time employee for roughly a year. I have done contract work for them on several occasions since that time.

“Rise of Nations” Thrones and Patriots (PC)
·        Created low-poly models and textures.
·        Produced high-poly images for packaging and website use.
2003 - 2004 Timonium, Maryland, United States

School Of Visual Arts

Adjunct Faculty

·        Course:   “Clay Sculpture for the Digital Artist”
·        Taught human anatomy in the computer graphics department.
·        Two thirds of the class was clay sculpture with a live model.
·        The remaining third of the class was re-sculpting the model using Zbrush.
2005 - 2007 Manhattan, New York, United States

McFarlane Toys

Sculptor - Full Time

·        Sculpted action figures out of clay.
·        Serious attention to anatomy, design and fine detail.
·        Produced a wide range of figures.
·        Working intense, long-hours to meet deadlines.
2000 - 2003 New Jersey, United States

Awards

Spectrum Fantastic Art

Accepted into Spectrum 17

2010

Speaker At Siggraph 2010

Spoke on behalf of Pixologic. Displayed artwork made during beta-testing of their new software.

2010