Character Artist
October 2014
- Present
Seattle, Washington, United States
Senior Character Artist
Infamous First Light (PS4)
Infamous Second Son (PS4)
· Modeling, texturing creatures and characters . Managed creation of figurine that was used for marketing purposes. Infamous 2 (PSX3)
· Modeling, texturing creatures and characters . Managed creation of figurine that shipped with the Hero Edition.
Infamous 2 (PS3)
· Modeling, texturing, Zbrushing, character models.
· Managed creation of figurine that shipped with the Hero Edition.
Infamous (PSX3)
· Modeling, texturing, Zbrushing, character models.
· Working on high poly, next-generation characters for upcoming PS3
August 2007
- October 2014
Bellevue, Washington, United States
Software Beta Tester
· Spoke at Siggraph 2010. Presented personal artwork and demonstrated new software features.
· Spoke at Vancouver and Seattle User-group meetings.
· Created tutorial video’s on the Pixologic website that explain
digital sculpture and how it relates to 3D Printing.
2006
-
United States
Character Artist
I worked at Big Huge Games as a character artist. I was a full-time employee for roughly a year. I have done contract work for them on several occasions since that time.
“Rise of Nations” Thrones and Patriots (PC)
· Created low-poly models and textures.
· Produced high-poly images for packaging and website use.
2003
- 2004
Timonium, Maryland, United States
Adjunct Faculty
· Course: “Clay Sculpture for the Digital Artist”
· Taught human anatomy in the computer graphics department.
· Two thirds of the class was clay sculpture with a live model.
· The remaining third of the class was re-sculpting the model using Zbrush.
2005
- 2007
Manhattan, New York, United States
Sculptor - Full Time
· Sculpted action figures out of clay.
· Serious attention to anatomy, design and fine detail.
· Produced a wide range of figures.
· Working intense, long-hours to meet deadlines.
2000
- 2003
New Jersey, United States