Ray Chan

Art Lead

Malmö, Sweden

My name is Ray Chan and I am a 2D concept artist with over 5+ Years of experience in the casual, social and mobile games industry.

I am highly proficient in Abode Photoshop and Proficient creating vector artwork in Adobe illustrator, and am able to create original concepts/ideas and follow through from concept to final.
Notable achievements include working on 2 top selling titles with minimal resources, co-founding my own casual game company, and being involved as a lead artist in the mobile game Zombie Farm Escape.

Currently, I am working as a Senior Artist at The PlayForge creating original concepts, vector art, and design for iOS games.

I thrive in a creative team environment and am always excited to meet new and talented people.

Work Experience

King Digital

Art Lead

Currently working as Art Lead for Pet Rescue Saga at King.
Responsible for creating high quality artwork to be used in the Mobile and Facebook game: Pet Rescue Saga.

Art Lead (Nov 2016 - Current)
• Responsible for overseeing all art and art production for Pet Rescue Saga. Including: content releases, new features, and art used in Marketing campaigns.
• Keeping communication with all members involved in the daily production of Pet. Including: Product Owners, Scrum Master, Developers, UI/UX, internal marketing/outsource teams to ensure all are aligned on vision for Pet, and that art in the game is being delivered and with high quality according to King standards.
• Providing feedback and direction to artists to ensure consistent artwork with high quality are always delivered by the art team.
• Participated in planning of new features and ensure everyone is aligned with expectations and limitations.
• Creating mood boards, concept sketches, and paint overs for maps/new features.

Game Artist (April 2014 - Nov 2016)
• Worked as a Game Artist for one of Kings top 3 best performing games Pet Rescue Saga.
• Responsible for creating game art for bi weekly new episode releases.
• Illustrating and creating game art from concept to final art. Worked on UI, and mock ups for
prototypes for new titles in development.
• Worked with Defold/Fiction Editor/Flash to implement and test features in the game.
• Communicating with developers, producers and art directors to ensure deadlines were meet on time with a high standard of quality.
• Mentored and assisted junior artists/interns how to follow best practices and keeping a
consistent art style.
• Accomplishments include creating a good product with a small team, working creatively
within programming limitations, and maintaining as well as improving a set art style.
• Preparing and presenting occasional talks on art techniques, color theory and knowledge sharing
within the Malmo studio art team.
April 2014 - Present Sweden

The Playforge

Senior Concept Artist

Lead and Senior art experience at The PlayForge creating high quality artwork to be used in mobile games.

Responsibilities include:
-Illustrating and concepting original 2D vector art assets for mobile games, creating work in both vector art and digital painting
-Assigning work to and communicating with both outsource and in-house game artists though feedback, evaluations and critique to ensure a good final product.
-Creating original concept art and mockups for prototypes for games in development
-Conceptualizing UI from the point of view of the player
-Collaborating with engineering team, product managers, and everyone else to ensure that everyone is on the same page and has quality in mind
January 2013 - November 2013 San Francisco, California, United States

Idle Games


Worked as an illustrator for Facebook Social game: Idle Worship.

Responsible for creating in game art assets, drafting concepts, game icons, coloring animations, and promotion/marketing images.

Organized and committed game asset files to Versions (SVN) client.

Communicated with Art directors, animators, and other illustrators to ensure a consistent and quality product from concept to final.
April 2012 - September 2012 San Francisco, California, United States

6waves Lolapps

2D Artist

Created concept art for Buildings, Decorations, Characters, and Promotional art to be used for Facebook social games: Ravenwood Fair and Ravenskye City.

Worked closely with Game Designers, Animators, Art leads, and UI artists in the production pipeline to ensure a quality product from concept to final.
September 2011 - March 2012 San Francisco, California, United States

Orca Games

Lead Artist

Founded independent causal game studio with only 3 core members each specializing in Game Design, Programming, and myself as Art.
Oversaw the daily work schedule, month to month deadlines, and company budgeting
Acted as both Art Lead and part Creative Director during the project. Creating concepts, writing story, scripts for cut scenes, researching market trends, determining the overall artistic style.
Communicated with outsourcing contractors and companies and sending concepts to polish and complete.
April 2010 - July 2011 Toronto, Ontario, Canada

Vast Studios

2D Artist

Worked for over 2 years as a concept artist in a Toronto based game development studio. I originally started at Vast as a background concept artist, but over time i have expanded my skills to a user interface design concept artist, and cinematic storyboard artist.

Responsible for creating highly detailed background art, User interface design, and various art assets to be used in Hidden Object games.

Worked closely with producers, game designers, programmers and other artists to ensure a quality product from concept to final.
April 2008 - March 2011 Toronto, Ontario, Canada


Ontario College Of Art And Design (OCAD University)

Bachelor of Illustration

studied illustration,

-produced several self published comic books
-founded the OCAD Comic Group 2004-2006
-published yearly book collecting comic work from members
-Winner of the Stanley Furnival Millenium Scholarship 2006
-Work Featured in 3x3 Magazines Illustration Annual
September 2002 - April 2008 Toronto, Ontario, Canada


Adobe Illustrator, Adobe Photoshop, Concept Art, 2D Design, Environment Art, Illustration, Storyboarding, UI Design ,


Linkedin: http://www.linkedin.com/pub/ray-chan/1a/622/47

Pet Rescue Saga:http://petrescuesaga.com/en

Zombie Farm Escape: https://itunes.apple.com/us/app/zombie-farm-escape-free/id672031066?ls=1&mt=8
Zombie Farm Bubbles: https://itunes.apple.com/us/app/zombie-farm-bubbles-free/id575315715?mt=8

Idle Worship: http://www.idleworship.com/

Ravenskye City: http://www.gamezebo.com/games/ravenskye-city
Ravenwood Fair: http://www.gamezebo.com/games/ravenwood-fair

Curse of the Opera: http://www.bigfishgames.com/download-games/7313/nightfall-mysteries-curse-of-the-opera/index.html

Asylum Conspiracy: http://www.bigfishgames.com/download-games/8773/nightfall-mysteries-the-asylum-conspiracy/index.html