Henry de Paula Rietra

3D Artist

Fortaleza, Brazil
Hi, I'm a Brazilian 3D artist generalist with over 10 years of experience, actually living in Brazil. I'm passionate about everything related to 3D and always in the search to learn more technologies and techniques. My specialties are modeling, lighting and rendering. I've worked in several areas such as: architecture, games, animated series and advertising.

Work Experience

Hybrid Humans Game Studio

Lead 3D Artist

- In charge of all 3D art (including animations
and VFX) of the following games:

IOS/ANDROID
Battle Birds
Falcon Valley
Football Star
Bye Bye Sheep
Shuriken Smash
Lava Hero

WINDOWS
Hybrids Party
VR Survival Game
2017 - 2021 Abu Dhabi, United Arab Emirates

LUNART - ASTROBALDO (Animated Series)

Animation Department

- My role on this animated series:
Modeler
Texture Artist
Animator
Visual Effects
Lighting Artist
Render TD
Compositing Artist
2015 - 2016 Fortaleza, Brazil

Estudio BRx

3D Generalist

- In charge of 3D advertising projects such as character creation, animations, product visualization, static and animated renders for TV.
2013 - 2015 Brazil

Gracom School Of Visual Effects

Teacher

- Teaching 3D in a course with focus in architectural visualization and games.
2013 - 2015 Fortaleza, Brazil

Gracom +

3D Generalist

- 3D generalist for an advertising agency
2012 - 2013 Fortaleza, Brazil

Miragem 3d

3D Modeler

- Working creating interior and exterior scenes for architectural visualization.
2011 - 2012 Brazil

Fabio Melo Architecture And Engineering

Lighting Artist

- In charge of lighting and rendering of interior and exterior scenes for architectural visualization.
2008 - 2008 Brazil

Education

Gracom School Of Visual Effects

Course Open CG
Brazil

Universidade Federal Do Ceará

Incomplete

Statistic Course
Brazil

Languages

English (Fluent),
Portuguese (Native),

Awards

Sketchfab

1st place - Sketchfab Texturing Challenge: Riding Robot

2019

King Deluxe

2nd place - Beeple VR Design Competition

2017

Skills

After Effects, Autodesk 3Ds Max, Blender, Photoshop, Realflow, Substance Painter, Unity, Unreal, Unreal Engine, ZBrush,

OTHER SKILLS

Basic C# Programming in Unity
Hard surface modeling
Organic modeling
UV mapping
Realistic and cartoon texturing
PBR Texturing
Lighting and rendering for PBR and ray tracing
3D Compositing in after effects and blender
Rigging and animation
Particles simulations in Unity
Shader graph in Unity
Procedural texturing in substance painter

CONFERENCE PRESENTATIONS

Representative of Ceará in the National Sectoral Technical Committee of the "Furniture Design Technician" and "Furniture Designer" SENAI (Gravataí - RS / 2011).

Talk about the creation process for Architectural Visualization Sana Fest (Fortaleza - CE / 2013).