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Creative Work

Grant Heath

Salt Lake City, UT, USA
Skilled designer, with extensive experience, seeks challenging and rewarding opportunities.

Work Experience

Freelance

Graphic Designer / Flash Developer / Unity 3D Developer

Work as a freelance Flash and Unity 3D designer. Providing services for a variety of companies in a variety of industries. Responsibilities include the following:

-Creating interactive content and games with Flash/Flex, ActionScript 3.0, Unity 3D, NGUI, and C#.
-Creating artwork and user interfaces with Photoshop, Illustrator, Maya, and Blender.
-Ensuring that clients needs are met by making sure projects conform to project design specifications.
-Developing various web pages using HTML, XML, PHP, and Java Script.
-Deploying and managing assets on the Unity Asset Store.
January 2000 - Present Salt Lake City, Utah, United States

Xennsoft

Flash Developer

Worked as a Flash developer for Xennsoft, a company that specializes in office management software. Job responsibilities included the following:

-Was responsible for updating legacy Flash applets by rewriting them in ActionScript 3 and ensuring they conformed to an object oriented MVC design pattern.
-Made sure Flash applets interfaced correctly with various back-end technologies by utilizing SOAP and JSON web services.
-Ensured that Flash applets written by sub contractors complied with Xennsoft's design specifications.
November 2008 - April 2009 Salt Lake City, Utah, United States

Sensory Sweep Studios

Technical Artist

Worked as a Technical Artist for Sensory Sweep Studios, a video game developer in Salt Lake City that focuses on console and handheld gaming. As a Technical Artist, my job responsibility included many tasks both programming and art related. They included the following:

-Worked with the Art Team leads to design and manage the Art Team's Production pipeline.
-Wrote custom art tools using MEL Script, Python, and other scripting languages.
-Acted as a liaison between the art and programming teams to ensure art specifications are being met.
-Produced in game artwork using Maya, Photoshop, and various in house tools.
-Wrote technical documents and company training material.
August 2007 - November 2008 Salt Lake City, Utah, United States

3D Recon

Technical Artist

Produced high end CG models for use in broadcast commercials and print advertising. This included advertising for General Motors, Nissan, and Toyota. Job responsibilities included tasks that where programming as well as art related, such as the following:

-Produced in house art tools using MEL Script and various other scripting languages.
-Designed and managing the company website. The website is driven by a combination of various technologies including Flash, PHP, HTML, and XML.
-Produced high precision CG models.
December 2005 - May 2007 Utah, United States

Sensory Sweep Studios

Technical Artist

Worked as a Technical Artist for Sensory Sweep Studios, a video game developer in Draper, Utah that focused on handheld gaming. As a Technical Artist, my job responsibility included many tasks both programming and art related. They included the following:

-Worked with the Art Team leads to design and manage the Art Team's Production pipeline.
-Wrote custom art tools using MEL Script, and various other scripting languages.
Acting as a liaison between the art and programming teams to ensure art specifications are being met.
-Produced in game artwork using Maya, Photoshop, and various in house tools.
June 2004 - December 2005 Utah, United States

Skills

3ds Max, Adobe Illustrator, Adobe Photoshop, AS3, Blender, C#, CSS, Dreamweaver, Flash, HTML5, JavaScript, MAYA, PHP, Unity 3D,