Govind Krishna

Texture Painter | Look Development

Tokyo, Japan
Art, my visual expression. As an artist, you don’t just craft an art, you graft a minor measure of yourself into it; Until eventually with time, the art becomes you, your definition.

Work Experience

Framestore

Environment TD

September 2022 - Montreal, Quebec, Canada

Polygon Pictures Inc

Look Development Supervisor

At Polygon Pictures my responsibilities include

● Supervising look development team on projects
● Developing & integrating LookDev workflow based on project demands
● Texturing & Look Development of assets
● R&D on Look Development for potential implementation of new tools and techniques
● Preparation of colour schemes
● Shot lighting & compositing

Projects:-
Lost in Oz (Look development artist)

LayerD (Look development & Shot artist)

Levius (Look development supervisor, shared with Swapnil Harlankar)

Pacific Rim Black (Look Development artist)

World Ends With You! (Look Development Supervisor for the cinematics)

MecCadet (Look Development Supervisor)
July 2016 - August 2022 Japan

Druid Studios Pvt Ltd

Texture Painter, Look Development

At Druids, I was responsible for working on multiple projects.

● Worked on texturing and shading for the feature film Pulli (Tamil)

● Worked as a texture artist and look development artist for a TV series

● Contributed for texture painting for an upcoming game
September 2015 - April 2016 Bangalore, India

Zihua Creative

Author

Created a course on Introduction to texture painting in Mari. The course takes you through various topics on texturing with Mari and texture painting in general, touching on topics from basic of texture painting, the terminologies to using Mari for today's high demanding industry. The tutorial takes shape by taking an asset from start to finish in Mari, with a clear storyline as our basis to texture the asset.
December 2014 - May 2016 India

Thought Cloud Studios

Freelance Texture artist

Responsibilities included texturing character for TC's Dev the Mystic Warrior SE02
And shading in Arnold to achieve desired look from TC

I did not work directly fir TC, but the freelance was from a very close friend of mine who was interacting with the client directly.

(Work will be uploaded once the series is aired on TV)
January 2016 - March 2016 Bangalore, India

Commit

Creative Consultant | 3D Freelancer

Was responsible for creating contents and syllabus for 3D modeling for Commit's clients and other 3D project related planning.
June 2012 - November 2014 Bangalore City, India

Picasso Animation College

Lighting & Texturing Mentor

Mentoring & guiding students on lighting basics and specialization on Maya with Mental Ray
December 2012 - June 2014 India

Mind Dunes (start Up)

Lighting TD, Mentor

Responsible for lighting a shot for an upcoming (work in progress) TV series on Jesus, aimed at 2-8 year olds.

Online interactive training interns on VRAY for Maya for using it efficiently on production.
June 2014 - August 2014 Bangalore, India

Ferroli Heaters

Texturing, Lighting, Shading, Project Management

Responsible for creating presentation assets for 'Ferroli Heaters' launch programme in India.
Worked on texturing, shading & lighting all the assets & its demo video for the technical presentations.

Responsible for project management.
July 2014 - September 2014 Bangalore, India

The Tata Power Company Ltd., Strategic Engineering Division

CG Consultant, Texture Painter, 3D Project Management

I had to design and paint four different and unique camouflage pattern on Indian Army truck named "Akash Army Launcher" and "Mobile Launcher Repair Station," based on their terrain of activity.
The model was done in solid edge - entire asset remodeled in Maya & Zbrush, and painted in Mari, rendered in Vray for Maya. Few Patterns were modeled, painted & rendered in ZBrush.

(And since the work done was for the defence sector, I am forbidden from displaying any images online)
March 2013 - May 2013 Bangalore City, India

The Tata Power Company Ltd., Strategic Engineering Division

Texture Artist | Look Development & Lighting | Project Management

Analytically creating camo-patterns for Indian Air Force SAM based on the terrain it operates in.
A massive asset with 24 MIL polycount, I was responsible for texturing it studying the area of operation & rendering it out for real paint job reference.

(Since the work done was for the defence sector, I am forbidden from displaying any images online, even for portfolio uses).
November 2014 - December 2014 Bangalore, India

Education

Pesse Toonskool

BSc. Animation

Graduated from Pesse Toonskool with Texturing & Lighting as the primary specialization
September 2008 - September 2011 Bengaluru, India

K.L.E

Higher Secondary

Bangalore City, India

St. Johns High School

High School

Bangalore City, India

Languages

English (Advanced),
Hindi (Fluent),
Malayalam (Native),
Kannada (Conversational),

Skills

3D Layout & Pre-Viz, Art Directing, CG Texture Painting, Creative Writing, Lighting & Rendering, LookDevelopment, Mentoring, Photography, Production Planning ,