Govind Krishna
Texture Painter | Look Development
Tokyo, Japan
+91 9535007437
be.net/govindk
Art, my visual expression. As an artist, you don’t just craft an art, you graft a minor measure of yourself into it; Until eventually with time, the art becomes you, your definition.
Work Experience
Polygon Pictures Inc
Look Development Supervisor
At Polygon Pictures my responsibilities include
● Supervising look development team on projects
● Developing & integrating LookDev workflow based on project demands
● Texturing & Look Development of assets
● R&D on Look Development for potential implementation of new tools and techniques
● Preparation of colour schemes
● Shot lighting & compositing
Projects:-
Lost in Oz (Look development artist)
LayerD (Look development & Shot artist)
Levius (Look development supervisor, shared with Swapnil Harlankar)
Pacific Rim Black (Look Development artist)
World Ends With You! (Look Development Supervisor for the cinematics)
MecCadet (Look Development Supervisor)
● Supervising look development team on projects
● Developing & integrating LookDev workflow based on project demands
● Texturing & Look Development of assets
● R&D on Look Development for potential implementation of new tools and techniques
● Preparation of colour schemes
● Shot lighting & compositing
Projects:-
Lost in Oz (Look development artist)
LayerD (Look development & Shot artist)
Levius (Look development supervisor, shared with Swapnil Harlankar)
Pacific Rim Black (Look Development artist)
World Ends With You! (Look Development Supervisor for the cinematics)
MecCadet (Look Development Supervisor)
July 2016
- August 2022
Japan
Druid Studios Pvt Ltd
Texture Painter, Look Development
At Druids, I was responsible for working on multiple projects.
● Worked on texturing and shading for the feature film Pulli (Tamil)
● Worked as a texture artist and look development artist for a TV series
● Contributed for texture painting for an upcoming game
● Worked on texturing and shading for the feature film Pulli (Tamil)
● Worked as a texture artist and look development artist for a TV series
● Contributed for texture painting for an upcoming game
September 2015
- April 2016
Bangalore, India
Zihua Creative
Author
Created a course on Introduction to texture painting in Mari. The course takes you through various topics on texturing with Mari and texture painting in general, touching on topics from basic of texture painting, the terminologies to using Mari for today's high demanding industry. The tutorial takes shape by taking an asset from start to finish in Mari, with a clear storyline as our basis to texture the asset.
December 2014
- May 2016
India
Thought Cloud Studios
Freelance Texture artist
Responsibilities included texturing character for TC's Dev the Mystic Warrior SE02
And shading in Arnold to achieve desired look from TC
I did not work directly fir TC, but the freelance was from a very close friend of mine who was interacting with the client directly.
(Work will be uploaded once the series is aired on TV)
And shading in Arnold to achieve desired look from TC
I did not work directly fir TC, but the freelance was from a very close friend of mine who was interacting with the client directly.
(Work will be uploaded once the series is aired on TV)
January 2016
- March 2016
Bangalore, India
Commit
Creative Consultant | 3D Freelancer
Was responsible for creating contents and syllabus for 3D modeling for Commit's clients and other 3D project related planning.
June 2012
- November 2014
Bangalore City, India
Picasso Animation College
Lighting & Texturing Mentor
Mentoring & guiding students on lighting basics and specialization on Maya with Mental Ray
December 2012
- June 2014
India
Mind Dunes (start Up)
Lighting TD, Mentor
Responsible for lighting a shot for an upcoming (work in progress) TV series on Jesus, aimed at 2-8 year olds.
Online interactive training interns on VRAY for Maya for using it efficiently on production.
Online interactive training interns on VRAY for Maya for using it efficiently on production.
June 2014
- August 2014
Bangalore, India
Ferroli Heaters
Texturing, Lighting, Shading, Project Management
Responsible for creating presentation assets for 'Ferroli Heaters' launch programme in India.
Worked on texturing, shading & lighting all the assets & its demo video for the technical presentations.
Responsible for project management.
Worked on texturing, shading & lighting all the assets & its demo video for the technical presentations.
Responsible for project management.
July 2014
- September 2014
Bangalore, India
The Tata Power Company Ltd., Strategic Engineering Division
CG Consultant, Texture Painter, 3D Project Management
I had to design and paint four different and unique camouflage pattern on Indian Army truck named "Akash Army Launcher" and "Mobile Launcher Repair Station," based on their terrain of activity.
The model was done in solid edge - entire asset remodeled in Maya & Zbrush, and painted in Mari, rendered in Vray for Maya. Few Patterns were modeled, painted & rendered in ZBrush.
(And since the work done was for the defence sector, I am forbidden from displaying any images online)
The model was done in solid edge - entire asset remodeled in Maya & Zbrush, and painted in Mari, rendered in Vray for Maya. Few Patterns were modeled, painted & rendered in ZBrush.
(And since the work done was for the defence sector, I am forbidden from displaying any images online)
March 2013
- May 2013
Bangalore City, India
The Tata Power Company Ltd., Strategic Engineering Division
Texture Artist | Look Development & Lighting | Project Management
Analytically creating camo-patterns for Indian Air Force SAM based on the terrain it operates in.
A massive asset with 24 MIL polycount, I was responsible for texturing it studying the area of operation & rendering it out for real paint job reference.
(Since the work done was for the defence sector, I am forbidden from displaying any images online, even for portfolio uses).
A massive asset with 24 MIL polycount, I was responsible for texturing it studying the area of operation & rendering it out for real paint job reference.
(Since the work done was for the defence sector, I am forbidden from displaying any images online, even for portfolio uses).
November 2014
- December 2014
Bangalore, India
Education
Pesse Toonskool
BSc. Animation
Graduated from Pesse Toonskool with Texturing & Lighting as the primary specialization
September 2008
- September 2011
Bengaluru, India
K.L.E
Higher Secondary
Bangalore City, India
St. Johns High School
High School
Bangalore City, India
Languages
English (Advanced),
Hindi (Fluent),
Malayalam (Native),
Kannada (Conversational),
Skills
3D Layout & Pre-Viz,
Art Directing,
CG Texture Painting,
Creative Writing,
Lighting & Rendering,
LookDevelopment,
Mentoring,
Photography,
Production Planning ,