Giuseppe Alaimo

Art Director - Project M

London, United Kingdom
My name is Giuseppe Alaimo, an Art Director and Designer based in London.
I plan, supervise and execute designs for captivating and engaging products.

I describe myself as an insightful thinker, striving for innovative solutions to new and demanding problems,

I help develop ideas through original thinking.

Work Experience


Art Lead

I was brought in at Playrmakr after their first successful funding round, with the goal to plan and supervise the visual development of their free-to-play iOS and Android title “Total Soccer - Road to Glory”.

This role involved leading a small art team through the development of all the visuals required for the project. In this very demanding project, I was involved in all production phases, from concept inception to the technical implementation of successful User Interfaces, compelling Environments, exciting visual effects, and effective marketing material.
2017 - 2018 London, United Kingdom

Project M Studio

Art Director

My first Art Directing role in a small London Start-up venture, working on “Dig That Gold”, the first free-to-play mobile game ever to give away real gold rewards. This incredibly demanding project involved creating and leading a team of in-house artists and freelancers through the visual development of all aspects of the project. As a high profile figure in the company, I was also dealing with clients and stakeholders on a daily basis.
In this typical startup environment, every decision has been crucial to ensure the long-term success of the project.
2014 - 2017 United Kingdom

Burrows CGI

3D Artist

I have worked in this top-notch digital studio in Essex as an artist in the CGI department. Dealing with top Automotive clients like McLaren, Ford and Mazda has made me aware of the challenges in such a massive scale production with very tight deadlines.

A highly demanding job that contributed greatly in the development of my organisational and self-management skills. Great care and precision had to be taken for every step of the projects, which resulted in top-class visuals.
2014 - 2014 United Kingdom

Product Madness UK Ltd

Game Artist

I have worked as game artist for Product Madness, a social and mobile games development studio based in central London. My goals in Product Madness included taking care of a wide range of responsibilities, from designing great and efficient User Interfaces, to creating 3d and 2d assets for the games. I helped bringing useful input to all sides of design development.
2012 - 2013 United Kingdom

Adhesive Games

Environment Artist - Hawken

Los Angeles,


English (Fluent),
Italian (Native),


AAA Game Art, Android Platforms, Augmented Reality , CAD, Cgi, Games Development, Illustration, IOS Platforms, MAYA, MEL, Mobile Games, Modeling, Photoshop, Realtime Engines, Rendering, Retopology, Sculpting, Texture Painting, UI\UX, Unity, Unreal Engine, User Interface Design, Virtual Reality, VR\AR, VRay, Web Development, ZBrush,