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In response to a course brief on the design of experimental, sensory input-based applications for the iPad, I conducted 3 experiments in Adobe Fl… Read More
In response to a course brief on the design of experimental, sensory input-based applications for the iPad, I conducted 3 experiments in Adobe Flash Builder 4.5 with Actionscript 3 and Flex, using the 3-dimensional axis of the accelerometer, and multi-touch functionality. The first experiment was a game in which random points on the 3 axes were chosen, with graphical queues prompting the user to use the accelerometer to align and reposition themselves in order to score points. Gameplay was enhanced by making the player race against a timer and complete this task before losing a point. The second experiment mapped the hue, saturation, and brightness of the colour spectrum to the positions of the accelerometer. In effect, the colours pulse to create a strobe effect, where the pulse rate is effected by the user's current x and y position on the touch screen. The third experiment was a painting app in which up to 10 fingers can be used to create a paint drip effect with different brush options. Interaction is based on a user touching the canvas to make small paint dots appear. Using accelerometer data gathered when the user rolls, tilts or pitches the iPad, the dots then animate to dynamically create visual brush-strokes. Read Less
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INTERACTIVE
iPad Experiments

In response to a coursebrief on the design of experimental, sensory input-based applicationsfor the iPad, I conducted 3 experiments in Adobe Flash Builder 4.5with Actionscript 3 and Flex, using the 3-dimensional axis of theaccelerometer, and multi-touch functionality.

The first experimentwas a game in which random points on the 3 axes were chosen, withgraphical queues prompting the user to use the accelerometer to alignand reposition themselves in order to score points. Gameplay wasenhanced by making the player race against a timer and complete thistask before losing a point.

The second experimentmapped the hue, saturation, and brightness of the colour spectrum tothe positions of the accelerometer. In effect, the colours pulse tocreate a strobe effect, where the pulse rate is effected by theuser's current x and y position on the touch screen.

The third experimentwas a painting app in which up to 10 fingers can be used to create apaint drip effect with different brush options. Interaction is basedon a user touching the canvas to make small paint dots appear. Usingaccelerometer data gathered when the user rolls, tilts or pitches theiPad, the dots then animate to dynamically create visualbrush-strokes.