This is where the inspiration came from for the following image. Simply a warehouse interior cluttered with old models and texture maps. From 3D mesh people, to airplanes, to parts from a coffee kiosk rendering; walking through V:\warehouse on my server, you would literally walk around cars and trip over body parts or whole people. Each piece unrelated to the next, dropped where it lies because was too busy with deadlines to archive them properly.
3DS Max 2012 | V-ray | Photoshop