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These projects dealt with the program Unity. Unity is a program which allows you to basically create an environment one has modeled and to attach… Read More
These projects dealt with the program Unity. Unity is a program which allows you to basically create an environment one has modeled and to attach a first person controller which can then roam around your creation. It is a neat and handy presentation technique I will probably use in the future, due to its ability to give depth, sound, material to your design and to lead away from the basic 2d still render shots. Read Less
Published:
 Civic Square First Person Interaction
2011


This was a project, which dealt with the program Unity. Unity is a program which allows you to basically create an environment one has modeled and to attach a first person controller which can then roam around your creation. It is a neat and handy presentation technique I will probably use in the future, due to its ability to give depth, sound, material to your design and to lead away from the basic 2d still render shots.


My project focused on the facades of a portion of Civic Square and my aim was to replicate the built environment with an added atmosphere. The typical atmosphere projected in Civic Square is a sunny, vibrant and peaceful environment, effective on the weekends or at lunch time breaks. My interpretation contrasted this of course, by adding a dark grungy, rainy and windy night most Wellingtonions don't usually associate Civic Square with.


NinjaFlower Compendium First Person Interaction
2012

This project was my interpretation of a research compendium for the Wellington NinjaFlower Piercing Studio. It looked at creating an adventure for the user, exploring the different paths and reasons of body piercing. These paths would then eventually lead to the environment of a sanctuary, being the NinjaFlower Piercing Studio.