Rene Armenta's profile

UI/UX Touchscreen Kiosk - Nintendo

This project was created for a pitch to place a touchscreen kiosk inside Walmart. We created a functioning demo with limited content on a 1680x1050 screen. My job was to create the UI and on screen graphics and another team member made it function as an SWF file which was served from a mac mini. Keep in mind this project is from 2009 and predated the first iPad by almost a year.  The goal was to provide an intuitive and easily navigable interface that also had the ability to drill down into a very deep database and ultimately provide access to to details on the entire product line. And of course stay in line with the established Nintendo brand. The pitch went very well, but an agreement on who would control the digital assets was never reached.
UI/UX Touchscreen Kiosk - Nintendo
Published:

UI/UX Touchscreen Kiosk - Nintendo

This UI was developed as a demo for an in-store kiosk

Published: