Toshiba reached out to me and asked for illustrations/graphic elements needed for their Facebook game, The Adventures Of Palachan.
I wound up doing all sorts of output from logo, map, character animation sequences, storyboards, and vignette illustrations. Although the gameplay has a fairly simply hangman approach, there were so many important elements needed. This project had a very tight deadline so I ended up not sleeping in at least 3 weeks. Talk about hard work and dedication. Peep the screens below.
Animation sequences for "winning" or getting the answer right. Each character had a personality, each action is tailored to fit the character's vibe and potential habits.
This was for when characters lost the game.
And of course some cut scene screens to develop the story.
All you see above is all done strictly in AI since I had no idea what language/program the game would be developed. My best option was definitely to produce EVERYTHING in vector format. ;) The game I think is still playable, but have no idea who won the real-world prizes linked with completing the game. My only wish was to have played this. Ha! Didn't have enough free time to do so. Boo. Enjoy!