This is a views sheet of the many different ships which are encountered in "The Last Pod Fighter." As mentioned above, the low polygon artist had designed and modeled each of these ships previously. My job was to create the details which could be baked onto the models via normal, diffuse, and specular maps.
The gameplay required a very specific color scheme for the enemies, as each enemy was to be identified from a distance primarily by their unique color patterns. Working around these requirements, I came up with the paint jobs you see above.