In my project I am aiming to explore the idea of fear as a connection between the self and the other.
The society we live in today is interested in exploring others’ fears for numerous reasons. Fear is used by many as a tool for social control, power, domination and self-reassurance. Moreover, it is difficult to imagine that a world completely without fear would be particularly interesting place to live in. Therefore, the puzzle game I designed could be considered a social experiment, because it explores the idea of sharing our fear instead of keeping it a secret. Thus, it corresponds to the concept of trust and rises questions related to how people relate to each other within the culture of fear. The idea behind the game is that through creating different fearful images the player is taking part in a fictional universe which recreates experiences close to a psychotherapy session. The dominant color of the edition is white as a representation of a mental state. The book sleeve, on the other hand, refers to a straitjacket again representing association with a psychiatric hospital.
The game consists of two books, both digitally printed. All the images are based on collages, digitally edited and painted after scanning. The aim of the images both included in the kit and the sample booklet is to be as abstract and surreal as possible in order for the game to be more challenging.