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About

About

An HLSL shader for rendering the Earth.
Published:
A tech demo for my portfolio demonstrating shader programming. This is rendered in realtime with XNA using just a sphere and a complex HLSL shader.

It features Johnatan "Lonesock" Dummer's cone stepping technique for displacement mapping, my own custom cloud animation effect and progressive city lighting, as well as some basic fresnel/normal mapped shading.
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