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ABOUT THE GAME Gumball and his best friend Darwin are always getting in and out of scrapes together. Wherever there’s trouble, you’ll probably fi… Read More
ABOUT THE GAME Gumball and his best friend Darwin are always getting in and out of scrapes together. Wherever there’s trouble, you’ll probably find Gumball nearby! In Gumball’s latest misadventure, his mum, Nicole, is chasing Gumball and Darwin through their neighbourhood. The boys have been up to no good and Nicole needs to catch them and bring them home. Help Nicole, riding a dog for extra speed, chase the kids as far as she can but don’t forget to jump over any obstacles on the ground and dodge them in the sky! MAKING OF BACKYARD BOLT Pre production: After we got the go ahead for the concept the first thing we needed to do was define the game. There was further research into gaming mechanics and standards Garry and I created user journeys, wireframes and asset checklist. These evolved as throughout the design and during testing. Having made a handful of games this was the first one that I had been involved with that a creative checklist had been made and really speed up the process. Design: The Narrative behind the game is based on one of the episodes that had yet to be released on DVD in Australia. Through out the project we needed to have ongoing communication between the Gumball’s animators through Cartoon Network as we sourced as many assets from the show as we could. The look and feel for ‘in-game’ had been done during the concept phase but there were still gaps. Scott Lawton (AKA Spader) was brought onto the job to work his design magic. Creating assets that stayed true to the world of Gummball, Defined a UI that looks like contemporary version of the kick ass retro pixel based games. My favorite thing about the process was how collaborative it was. Garry had already started prototyping some of the game play and functionality for development whilst Spader was designing. This slightly more agile approach to meant that we could all see what worked and what didn’t a lot faster leading to more experimentation as the game was evolving. Download it now on iTunes https://itunes.apple.com/au/app/backyard-bolt/id586166432 Read Less
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