• I worked as concept artist and contributed  heavily to the art direction of Shogun 2. Total War is the most respected brand in the PC strategy market an it was thus a huge honour to have such a prominent design role on this project.
     
    Shogun 2 took over two years from high concept/blue sky stuff down to the final details. As well as producing hundreds of illustrations guiding the design of the map and 3D assets I also Made a large selection of the UI assets.
     
     
    All of the work had to be a convincing imitation of Ukiyo-e prints and silk paintings. I spent a lot of tim edeveloping techniques to digitally simulate natural materials. I also studied the style intensively so I could capture an authentic feeling

    All of these images are copyright of SEGA and are not to be re-published without prior permission
  • Pre-visualisation and concept work
    Several month were spent working out look and feel. learning techniques and studying Japanese artiscic heritage.
  • Event Illustrations
  • Silk Painting Style
     
    This was the hardest thing to develope a technique for creating in Photoshop. In the end a complex collection of layers and brushes created a convincing effect
  • UI Elements
     
    Assets for unit cards, skills, maps and more. in Excess of 300 items
  • I also Illustrated the in game map and played a decicive role in the design of it.
  • Art book
    Some of the images were also printed in the special edition art book.
  • Testemonial
    “Roland is an incredibly insightful and skilled artist and art director. It has been a pleasure and awe-inspiring to work with him on Shogun 2 at the Creative Assembly. Roland’s illustrations for Shogun 2 are perhaps the most outstanding single artistic achievement during the 10+ years of development of the brand. Kudos.”
     
    — Kevin McDowell Lead Artist (Total War Brand)