This personal project is a best-of of my scolar skills learned during these last five years. I learned a specific methodology at the Institut Supérieur de Design (Valenciennes, FRANCE) divided in three parts, analysis around the human specifications, creativity phase with a package validation, and the last one, improved during my internship at GM Europe, the development phase.
Designer : Quentin Huber (myself)
Digital Designer : Benjamin Baron
1/ We built a 3D Model, with firstly just surfaces, like an architecture model to validate the proportions.
2/ Afterthat, we did first renderings on Keyshot, to validate the reflects, and put added details on Photoshop.
3/ We refined the 3D with lastest modelings of details, adjustment of lines, and did all the radius.
4/ Last phase, communication, with renderings of the car. 3Ds Max + V ray for the renders and Photoshop for the post production.