• Ryse Transitions
  • An artistic visualization in a form of spiral reliefs carved on a Roman triumphal column. Relief transitions as part of Ryse: Son of Rome, tell the story of Marius Titus, who rises to become a leader of men and defender of the Empire on his quest to exact vengeance.

    The Idea behind creating these transitions was to add story elements which complement the cutscenes. Crytek wanted the player to catch a breath between intense level and immerse into the story even more.
    A part of "Ryse - Son of Rome" game by Crytek.
    Director: Peter Gornstein
    Producer: Michael Kelleher
    Art Director: Jakub Jabłoński
    CG Supervisor: Andrzej Sykut, Selim Sukut
    Concept Artist: Michał Niewiara

    Executive producers: Piotr Sikora, Jarosław Sawko, Marcin Kobylecki
    Producer: Piotr Prokop
    Composition Artist: Selim Sykut
    Layout: Bartłomiej Kik
  • Idea
  • Breakdown
  • Storyboard
  • Forum
  • Dover
  • Oswald
  • Glott
  • York
  • Colloseum
  • Rome
  • End Game