[Re]Active Architecture

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  • [Re]Active Architecture
    Parametrically Designed Facade System
  • This architectural system explores the idea of using a parametric interface that reacts and changes based on user input while reproducing a series of effects (defined in psychology as the experience of emotion or feeling) on a user. The effects are predetermined, based on real world examples, and the system is designed in accordance. The overall premise for this project is to explore how tangible effects can be represented through parameters where the results are only visualized through the computer.
    [Re]Active Architecture is based on connections created using the plug-in Grasshopper for Rhinoceros. The use of computerized parametric systems is a step towards a new architecture and digital medium as this exploration shows that it is possible to create a very responsive architecture on parameters. The ability to design parametric systems through the computer opens up a wide range of possibilites for architecture.
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    The “affects” chosen for this project are based on three senses, sight, sound, and touch, in order to try to evoke a variety of sensations. The visual affects of fog, music based from Dvorak’s New World Symphony, 1st movement, and the feeling and investigation of a fissure of glass were chosen. The main challenge of these wide range of affects is how to properly translate them into a building system.
    The parametric system for each affect was created sequentially. By using the computer to design connections and reactions based on a series of equations, the overall architectural element is able to change and move.

    See http://sophiasobers.net/reactive-architecture/ for more diagrams and information.
  • The image directly above and below are various iterations based on outside parameters of the same floor / hallway space.