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Project K was performed for a racing game developers in the UPV (Universidad Politécnica de Valencia). Resulting in three categories winning 1st … Read More
Project K was performed for a racing game developers in the UPV (Universidad Politécnica de Valencia). Resulting in three categories winning 1st Prize Best Art. 2 nd Best Product Award. 2nd Place Best Gameplay. It was developed in UDK, importing some engine assets, such as pickups. However, other models (flying saucers, buildings, furniture ...) was created in 3ds. Particles were integrated games, setup menus, activate commands for cheats, visual effects such as blur and fog, among others. Read Less
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Project K se realizó para una competición de desarrolladores de videojuegos en laUPV (Universidad Politécnica de Valencia). Resultando ganador en tres categorias1ºPremio Mejor Arte. 2ºPremio Mejor Producto. 2ºPremio Mejor Gameplay.

Fué desarrollado en UDK, importando algunos assets del motor, como los pickups. No obstante, el resto de modelos (platillos volantes, edificios, mobiliario urbano...) fueron creados en 3ds.

Se integraron juegos de partículas, menús de configuración, activación decomandos por cheats, efectos visuales como desenfoque y niebla, entre otros.



Project K was performed for a racing game developers in laUPV (Polytechnic University ofValencia). Resulting in three categories1 winning First Prize Best Art. 2 nd Best ProductAward. 2nd Place Best Gameplay.

It was developed in UDK, importing some engine assets, such as pickups. However, other models (flying saucers, buildings, furniture ...) was created in 3ds.

Particles were integrated games, setup menus, activation decomandos by cheats, visual effects such as blur and fog, among others.
Gameplay del juego, mostrando el comportamiento de las físicas, dinámicas de juego y los complementos (assets).

Gameplay of the game, showing the behavior of the physical dynamics of play and allowances (assets).
Proceso de creación del juego Project K. Creación de modelos mediante 3ds, importación aUDK, adición de texturas, configuración de colisiones, incorporación de enemigos, adaptación de las físicas, programación de roturas de elementos, iluminación global y específica, configuración deeventos y menús... Descarga aquí

Process of creating the game Project K. Modelling using 3ds, import AUDK, addingtextures, collision configuration, incorporation of enemies, adaptation of physical breakageprogramming elements, global illumination and specific settings and menus deeventos ...Download here