Project developed during Game Design course @Politecnico di Milano, 2012
Sinan Atay - Silvia Ballerini - Anna Maggi - Marco Molinari - Vladimir Mrazik
Il gioco ha quindi una visione quasi “darwiniana”: solo i più meritevoli, i maestri,avranno la possibilità di evolversi e dare una forma al futuro.
The players are microorganisms (similar to phytoplancton since they are represented with geometrical-essential shapes) fighting each other and the unfriendly environment of the abyss. They are four, represented by four bright colors.
The gameplay follows a "darwinian" point of view: only the brave will have the chance to evolve and shape the future
(more infos and pictures coming soon)