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mostlikely participated in the Vienna Design Week 2012 with a reconstruction of the Viennese Basilisk, a legendary creature. It is composed of ex… Read More
mostlikely participated in the Vienna Design Week 2012 with a reconstruction of the Viennese Basilisk, a legendary creature. It is composed of exactly 360 complex, individual parts. Those consist of a total of 3780 different, two dimensional paperforms. And those, again, are glued together on 22680 folds. Low tech prototyping – by applying this method in a manic manner we succeeded to create something delirious. The Basilisk was first designed in the computer by using Low Polygon Modeling, a 3D technique used to create digital models for film and games - industry. In this technique a complex form is translated into simple, geometric shapes. It defines our style and is key to the production in paper with minimal possible process and material to create the object. In actual research areas like sheet shape construction or low tech prototyping similar goals are reached with the difference that we are trying to make the process of manufacturing as simple as possible. So everyone with scissors and glue can build a monster. The flat plan of the geometric shapes is printed on A3 paper sheets with numbered flaps and folding lines and therefore is building material and handbook in one. With this technique we can build forms in dimensions up to 40*40*40cm in 220g paper. To achieve a bigger form like the 5meter Basilisk we had to split it up into 360 smaller "stones" to get the right stiffness. The single stone-forms are then reassembled to the bigger form on site. With this design and manufacturing process we are able to produce huge complex forms with minimal effort and cost since the actual production is self-explaining and possible without technologic knowledge and minimal material is used. In order to make the design and productionprocess visible, the Basilisk was built publicly during the vienna design week. At the last day of the festival the finished Basilisk was inaugurated in an audiovisual performance which was conceived by mostlikely and optical engineers. The projections were attuned to the form of the Basilisk and the sound composition, visualizing the moment of turning to stone. The Animation and the screen is becoming one, finally emancipated. The video is rendered out of the 3d scene with correct distortion. Through projecting it back on the real sculpture, the animation gets un-distorted again. With this technic we get a fully animated, complex surface with only 3 projectors. credits mostlikely www.mostlikely.at concept / direction / 3D / 2D / graphic / pr / video / sound Wolfgang List Maik Perfahl Robert Schwarz Kurt Mühlbauer Mark Neuner production Patrick Juttel Iza Rogucka Anna-Katharina Nickel Mira Tesselaar Julia Machan Barbara Karner Clio van Aerde Linnéa Jänen Peter Gála sponsors uhu - glue fedrigoni - paper concept solution - stage, audio and projectors optical engineers - technical realization of video projection and documentation photos Tiefenrausch / Samuel Colombo Studiomato / Mato Johannik Read Less
Published:
Of Donkeys and Basilisks
Low Tec Prototyping and the Process of Design

mostlikely participated in the Vienna Design Week 2012 with a reconstruction of the Viennese Basilisk, a legendary creature.
It is composed of exactly 360 complex, individual parts. Those consist of a total of 3780 different, two dimensional paperforms. And those, again, are glued together on 22680 folds.
Low tech prototyping – by applying this method in a manic manner we succeeded to create something delirious.

In order to make the design and productionprocess visible, the Basilisk was built publicly during the vienna design week. At the last day of the festival the finished Basilisk was inaugurated in an audiovisual performance which was conceived by mostlikely and optical engineers. The projections were attuned to the form of the Basilisk and the sound composition.