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Tangible interaction systems provide virtual and physical structure. We want to lead audience not only to experience storytelling through the vir… Read More
Tangible interaction systems provide virtual and physical structure. We want to lead audience not only to experience storytelling through the virtual contents on the screen but also to enable communication with each other by interacting with the physical structure. For this, we conceptualized an installation to show individual animations related to a real world element, represented by a tree branch, and those can be seen as one story as well. In this installation, we expect the branch to play the role of the mediator between virtuality and reality, connecting a real world element with our storytelling tool. Through the dead branch, audience can see its memory of lifetime by placing their hands on the designed spots, on top of the installation. One girl reading a book under the tree, growing tree with leaves, a couple of birds which meet each other on the tree and children who play around the tree will be seen through the shadow animation to show the each memories of the tree. Read Less
Through the dead (or dying) branch, audience can see it's memory of lifetime. My grandmom who has Alzheimer's disease often said with awareness of herself that her life is over. Her memories are not connected. Sometimes, she became a middle school student and sometimes she said that she needs to go to the kindergarten to pick me up. She kept swimming in her memories that were not organized without noticing who I am or who she is. I grab her hands and listen her stories. For me, she exists here. People often say that old creatures also had their beautiful time before; they are still beautiful like that dead branch is also beautiful. So it seems too hard to define which part of life is more meaningful. Just, through this work, I want to say that all creatures blossom in the beauty of each moments involving the moment which recalls the past.

Interactive art has emerged as a distinctive genre in media art that relies on digital contents to express the artist’s message. Situated within this field, this work presents an approach to multimedia storytelling that allows audience members to control separate but overlapping parts of the story chapters. We believe that the system engages its audience with a high level of immersion due to its combination of digital computation and tangibility; the tangible system supports a stronger connection to the storytelling than traditional screen-based systems, helping to bridge the gap between the physical world and cyberspace within the field of multimedia storytelling. Consequently, it offers significant potential to share storytelling among a group based its immersive environment and support for embodied interaction paradigms.

Artist: Hyunjoo Oh || Technology: António Gomes

2012, Feb, TEI 2012 Art Explorations, Ontario, Canada