Add to Collection
About

About

Matte paintings done mostly for personal projects, varying from photo-realistic to highly stylized. Some of them has been used as camera projecti… Read More
Matte paintings done mostly for personal projects, varying from photo-realistic to highly stylized. Some of them has been used as camera projections within Maya or After Effects (links to clips included). Read Less
Published:
Same of the matte paintings done for personal and professional projects. My current demo reel is below, where some of the paintings can be see in motion.
***
Alien construct. Personal piece created mostly in Vue.
Golden peak. Done with Vue and World Machine.
Personal piece, fantasy mixed with Asian elements.
Establishing matte for Polish sci-fi drama 'Iron Cloud'.
Another matte for 'Iron Cloud'.
It doesn't happen often but still... Prop matte painting (broken transmitter) done for sci-fi short 'Phoenix 9'.
City matte prepared for a TV advertisement.
The first shot from my personal project called 'The Arrival'. Matte, done in 4k and 16-bit, was projected onto 3D geometry within Nuke and comped with additional effects, like animated 3D airship, waterfall (particle flow in 3dsMax), various bits of moving fog, clouds, water blinks, etc.
A frame from a complex 3D matte painting, projected from 10 separate cameras onto 3D city (over 600k polys). Both, cameras and geo were exported to Nuke for compositing of the final shot, with additional animated elements.
Winter scenery created in Photoshop and projected onto 3D geometry in Maya.
Matte painting, personal project. Created in Photoshop and Vue, buildings are 3D models. Projection made in After Effects.
One of matte paintings I've done recently for my personal s-f artbook. Megalopolis-1 is one of a dozen gigantic multi-leveled cities where the remaining population found shelter.
Set extension and change the plate from Canadian street to Chinese one. Many elements here were hand-painted.
Matte painting of a fantasy-like city, situated somewhere on a vast rocky desert. 3D architecture was built and rendered in Maya with simple texturing as a base for further painting in Photoshop.
Post-apocalyptic city created for comic book mini-series 'After Dark' by Radical Publishing. Based on a simple 3D model.
Set extension based on a frame from live-footage I recorded near my apartment, here in Shanghai.
Stylized environment created for a video clip. Vue + Photoshop.