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As a Producer at Making Fun (a social/mobile game publishing division of Fox), I helped lead some exceptional teams in San Francisco / Buenos Air… Read More
As a Producer at Making Fun (a social/mobile game publishing division of Fox), I helped lead some exceptional teams in San Francisco / Buenos Aires (Redpoint Labs) and Prince Edward Island (Telos International) to make Facebook games. Clash: Rise of Heroes is a superhero-based collectible card game (CCG) with a level of depth and strategy not usually found in most social games. I worked on project management and post-launch refinements, including a map-based campaign mode, asynchronous multiplayer, and new forms of monetization closely tied to our analytic reports. Bugsters is a colorful arcade-style tower defense game where your pint-sized colony tries to attack and defend against enemy forces. I wireframed UI and game concepts, wrote quests and character dialog, and managed team priorities and milestones. For both games, I provided interaction designs for the screens below. Read Less
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As a Producer at Making Fun (a social/mobile game publishing division of Fox), I helped lead some exceptional teams in San Francisco / Buenos Aires (Redpoint Labs) and Prince Edward Island (Telos International) to make Facebook games.
 
Clash: Rise of Heroes is a superhero-based collectible card game (CCG) with a level of depth and strategy not usually found in most social games. I worked on project management and post-launch refinements, including a map-based campaign mode, asynchronous multiplayer, and new forms of monetization closely tied to our analytic reports.
 
Bugsters is a colorful arcade-style tower defense game where your pint-sized colony tries to attack and defend against enemy forces. I wireframed UI and game concepts, wrote quests and character dialog, and managed team priorities and milestones.
 
For both games, I provided interaction designs for the screens below.