• Magnum
  • I used 3ds max to modeling using the hard surfacing techniques, low poly model, mapping and baking normals. For the texture i used the plugin for Photoshop called dDO, that create textures base on maps previously baked in a 3d software. In this case i just used the normal map. More images of the process in My Work in Process tab.
     
    High poly: ~ 180k tris
    Low poly: 1909 tris
    Textures:  4 maps 2048x2048 (Diffuse,Specular,Gloss,Normal)