Low-Poly City Environment
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A low-poly sculpt of an atmospheric and fully designed environment.
(Low-Poly City Environment)
Initial Concept Art - Taking inspiration from the environments of Devil May Cry and Arkham City, mixing traditionally Middle-Eastern architecture with a very Western English flavor!
Wireframe roughed out! Kept it roughly around 1k polys so I could focus on my unwrap and painting textures! I changed the design a bit to work a little better in actually 3D space, and tried to simplify as much as I possible could.
Finished the first bulk of my unwrap! The brick texture on the first left tower is still placeholder-y, and I'm still working on painting in a background for after I put in the lights, that'll ideally reflect their directions. The snow was done using opacity maps along with meshsmooth on a plane and wrapping it around my geometry. Still exploring other options!
My first lighting pass! Not all the major lights are even in yet, but I'm already experimenting with ways to illuminate the windows. Bad practice!