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Lounge, 2010
During my semester abroad in PUC Rio de Janeiro I had a 3D class where we had several projects.

In this particular one I was asked to create a "Lounge" inside a rectangular box. The aim was to let my creativity run free and experiment with different textures within Maya. I then chose to do something slightly more abstract. I used mirrors as a reflection material that changes according to light direction and intensity and deformed and connected rings with different textures. As tool, I found myself relying on Boole so that I wouldn't drift from the initial "Lounge" concept.