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My first ever 3D Head model. Base mesh created in 3dsMax, high-res sculpt in Zbrush. Brought back to max for backing afterwards. Textures created… Read More
My first ever 3D Head model. Base mesh created in 3dsMax, high-res sculpt in Zbrush. Brought back to max for backing afterwards. Textures created in Photoshop along with the help of Crazybump. Read Less
Published:
My first ever 3D head model. This was incredibly fun to make! Base mesh done in 3DsMax, high-res sculpt in Zbrush and then brought back to Max for baking. Textures were created in Photoshop.
Thank you for looking !