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    PRODUCTION TEAM ──────────────── Creative Director, Rob Corradi Technical Director, Andy Beaumont Design Director, Phil Stuart Desi… Read More
    PRODUCTION TEAM ──────────────── Creative Director, Rob Corradi Technical Director, Andy Beaumont Design Director, Phil Stuart Designer, Jon Mallinson Developer, Henry Cooke Producer, Sarah Pridham Sound & Music, Owen Lloyd PROJECT RECOGNITION ──────────────── Eurobest Gold Winner SXSW Best in Show Flash in the Can Winner Museums & the Web Winner D&AD In-book Status Creative Review Annual In-book Webbys Finalist FWA Site of the Day   Read Less
Published:
LAUNCHBALL
Physics-based puzzle game for the Science Museum · Play the Game
The aim of Launchball is to guide a metal ball to a goal by mastering physics-related building-blocks such as batteries, water, lights, conductors and springs to name a few. Each level covertly teaches the player about important physics phenomena, whilst a level designer allows players to put their theories to test and share new challenges with friends and the Launchball community at large.

Aimed at 8-14 children as an educational tool, the game quickly spread beyond its remit. Digg’d over a thousand times, blogged about globally and featured in many walk-through videos on YouTube it quickly became a success. A Google search for Launchball game returns 40,000+ results. In the first six months the game attracted over 2.8 million plays rising at a rate of 200,000+ new visitors monthly and over 65,000 levels were designed. Within a year the game had received over 10 million plays.